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Re: Need Content Ideas! [Re: Superku] #432964
11/20/13 09:39
11/20/13 09:39
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
I wanted to remake an old C64 submarine game what I loved as a child, but after making some sketches, I found it too difficult to make an exciting and long enough level for it, so finally dropped the idea. maybe with limited amount of torpedos and bombs, and with some strange large deep-water animals (like a mutant octopus) could make the level exciting, discovering underwater labyrinths, requiring breaking through walls by explosives (causing self damage if wrongly used). but probably a non-vehicle idea would be better.


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Small Update [Re: sivan] #433863
12/08/13 03:15
12/08/13 03:15
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thank you for your input, it's much appreciated!
However, I've thought about the idea for a few days and now decided to go for a non-water and non-vehicle level instead (it will be a regular platforming level with a focus on an abundance of deadly lasers).

Deleted the finished but old and uncool snow level which I'm creating currently from scratch (if I stopped deleting stuff I would have completed the game multiple times by now):



"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Small Update [Re: Superku] #433869
12/08/13 07:32
12/08/13 07:32
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
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DLively  Offline
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Joined: Apr 2005
Posts: 1,988
Canadian, Eh
I've loved this game since I first seen it come to the forum. Always loved watching your youtube videos - and the skateboard minigame is Epic (The N64 Controller makes me happy).

Outstanding work!


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Re: Small Update [Re: DLively] #433909
12/08/13 20:50
12/08/13 20:50
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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Kiel (Germany)
Thank you, my friend!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Small Update [Re: Superku] #433949
12/09/13 13:44
12/09/13 13:44
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Posts: 1,218
Germany
@Superku: Never delete, just move to "put on ice" folder wink


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Snow Level Video [Re: Rackscha] #434427
12/18/13 12:49
12/18/13 12:49
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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Kiel (Germany)
I've thought it's about time for a new video so I've recorded me playing the snow level from start to finish (except a secret area): http://youtu.be/yBnlP91KGoY



(btw. the ski sequence does not look hard but it is, took me 15+ tries to complete it on video)


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Snow Level Video [Re: Superku] #434431
12/18/13 13:23
12/18/13 13:23
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Posts: 3,258
Mainz
This snow level looks incredible. Everything fits together very well. How long did it take to create this level?

Re: Snow Level Video [Re: oliver2s] #434434
12/18/13 13:35
12/18/13 13:35
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
I like it very much, just one note: around 1:15 it is not very logic for me that you can jump up onto nearly imnvisible platforms.


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Re: Snow Level Video [Re: sivan] #434435
12/18/13 14:09
12/18/13 14:09
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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Posts: 6,861
Kiel (Germany)
Thank you both!
Hm I don't really know, worked on it in my spare time over the last ~12 days.

Yes, it's not logical but this section was never meant to be realistic. The thing the player has to notice is that Superku's reflection on the giant ice block is off to the point that it mimics the player's movement mirrored at the middle of the block. Then you will have to use your own reflection to navigate across the invisible blocks, thus with left-right-inverted controls.

Things like this are rather common in my levels, esp. seemingly solid blocks which you can pass through and oftentimes reach secret areas or find shortcuts this way (similar to 2D Metroid games).


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Snow Level Video [Re: Superku] #434436
12/18/13 14:58
12/18/13 14:58
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
Will the final game support Xbox360 controller input?

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