Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by M_D. 04/26/24 20:22
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (M_D, AndrewAMD, Quad, Ayumi), 810 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 326 of 554 1 2 324 325 326 327 328 553 554
Re: What are you working on? [Re: 3run] #429431
09/12/13 11:42
09/12/13 11:42
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
@3run: IceX3 was used for this project. If the project will be finished in a few weeks, I hopefully will have more time and can finish/release the community version and write a manual.

[EDIT]: @Kartoffel: just saw you will release the sky shader to the community. That would be awesome laugh

Last edited by oliver2s; 09/12/13 11:43.
Re: What are you working on? [Re: oliver2s] #429434
09/12/13 11:59
09/12/13 11:59
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
I love shaders released to community cause i cant write them ( and i even dont want to ) grin


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: ratchet] #429435
09/12/13 12:13
09/12/13 12:13
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
more modules grin


click to enlarge

Re: What are you working on? [Re: txesmi] #429439
09/12/13 12:25
09/12/13 12:25
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
txesmi@ holly cow (not meant to offend anyone grin ), that looks sweet man. what kind of a game is it going to be? I imagine darkness, blood and body gibs lying around and monsters chasing a player which is running around this levels, and trying to survive with a flash light and a plasma gun (or some other shooting/killing shit) in his hands.. dynamic shadows from all light sources (from the flashlight and some wingiling lights on the celling or, so, so they make shadows move around, and bring some pants shitting atmosphere in the game grin

wow.. I've slept too much..


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #429488
09/13/13 09:27
09/13/13 09:27
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
@3run I look for a point&ckick miniadventure, but you know, maybe xP

Re: What are you working on? [Re: txesmi] #429565
09/14/13 11:52
09/14/13 11:52
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
@txesmi: What happened to your top-down knight game?

As some of you may know I was on vacation for the last 3,5 weeks and as I could not work on Superku I programmed the basics from scratch for my next project in only a few days (on the flights and a few other nights). It works surprisingly good so far and it's a fast-paced RTS with a twist (hopefully) featuring 3 races, a basic campaign and multiplayer:

Video: http://youtu.be/-T79V7BahfA



Btw. I'm pleasantly surprised by the speed of my beloved acknex, in the video and the screenshot you can see 300 animated models each one with 3 additional transparent sprites/ models (the smooth fog of war currently uses transparent models, too, which could be sped up a lot I think) moving with pathfinding.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #429570
09/14/13 12:52
09/14/13 12:52
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
@superku: Wow, awesome!


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #429571
09/14/13 13:54
09/14/13 13:54
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
yeah, seems to work really good.

didn't expect it to run so fast, aswell. are you using a self-made collision / movement system?


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Superku] #429573
09/14/13 14:40
09/14/13 14:40
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Very impressive video cool

Re: What are you working on? [Re: Kartoffel] #429574
09/14/13 14:41
09/14/13 14:41
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thanks!

Yes, it's my own system with collision_mode set to 0. Tanks/ rectangular objects are yet to be implemented properly though.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Page 326 of 554 1 2 324 325 326 327 328 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1