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Re: What are you working on? [Re: Superku] #429575
09/14/13 14:50
09/14/13 14:50
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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@Superku: cool! are they bone animated characters? I see no shadows, but they will cost probably significant performance. of course it is heavily scene size and complexity dependent, similarly to pathfinder performance. collisions in my system eat a lot of power currently, I also thought of another solution...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: Superku] #429576
09/14/13 16:08
09/14/13 16:08
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
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Harry Potter  Offline
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Posts: 3,363
Vindobona (Ostarichi)
@Superku: Wow, Felix, it looks awesome.
And it runs so fast and smooth. Really impressive.

Are you going to make a Superku-RTS? With thousands of 'Superküen' (in german: 'mit riesigen Superku-Herden' grin )
'Command & Conquer Superku' or 'Superku Total War'?! grin

Re: What are you working on? [Re: Harry Potter] #429577
09/14/13 16:11
09/14/13 16:11
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Joined: Jul 2008
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Germany
Lobt den nicht so sehr, der hebt ab ^^

Quote:
Are you going to make a Superku-RTS? With thousands of 'Superküen' (in german: 'mit riesigen Superku-Herden' grin )Or 'Superku Total War'?! grin
hehe CowCraft


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #429619
09/15/13 16:13
09/15/13 16:13
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Kiel (Germany)
Thanks again! blush

Surprisingly this one is not going to be a Superku/ cow game but a somehow trashy battle for earth.
Yes, I'm using bone animations and because of your post, Sivan, I've implemented my own type of simple shadows today (no selfshadowing, 1024² shadow map resolution). With again 300 units the framerate goes down to about 135-145fps, close up/ in regular view distance it's around 200fps so still pretty good.


(btw. just noticed that the terrain and unit shadows don't match, will get fixed)


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: What are you working on? [Re: Superku] #429621
09/15/13 16:38
09/15/13 16:38
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Caucasus
Superku@ mate this looks so awesome, I beg for a demo to play with grin

Greets


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Re: What are you working on? [Re: 3run] #429623
09/15/13 16:40
09/15/13 16:40
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Bavaria, Germany
very nice!

(but it should be waay faster with instancing...)


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Re: What are you working on? [Re: Kartoffel] #429625
09/15/13 16:44
09/15/13 16:44
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
That shadow-stuff sounds interesting, SuperKu.
Happy birthday 3run.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #429649
09/16/13 07:16
09/16/13 07:16
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
@Superku: agree, a simple shadowmapping is quite enough, if you limit camera angle and distance, low ambient and high diffuse result in the feeling of self shadows, pssm would become too slow with many entities. I've never had such a high fps even if I put only a terrain on screen... probably pro edition features gives a nice boost. what kind of pathfinding do you use, and what is the map size in character-size units?


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #429650
09/16/13 07:22
09/16/13 07:22
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
Quote:
I've never had such a high fps even if I put only a terrain on screen... probably pro edition features gives a nice boost.
+1


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: Superku] #429652
09/16/13 08:51
09/16/13 08:51
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
@Superku
Great video! It looks promising. I would love to know the secrets wink

I realized that I have to focus on a less artistic game. It is out of my bounds...

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