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Re: What are you working on? [Re: alibaba] #430204
09/25/13 15:29
09/25/13 15:29
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
simple box


44 polygons
256x256 diffuse & normals+specular

Re: What are you working on? [Re: txesmi] #430205
09/25/13 15:44
09/25/13 15:44
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Boxes and crates are fantastic, aren't they? I find it funny to see them in pretty much every indie or AAA title (and to observe their appearances, their usage and so on).



(Don't worry, I will not post any more Superku screenshots here, but I've just implemented those, too!)


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #430208
09/25/13 16:08
09/25/13 16:08
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
@superku: there is an index which lists the time in games passed until you see the first crate/box. That's why valve added their crated right after the train opening in HL2, just for a high(in this case low) score grin

Last edited by Rackscha; 09/25/13 16:09.

MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #430210
09/25/13 16:31
09/25/13 16:31
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Haha that's pretty funny but I sadly could not find it via google. I remember an article that basically said "When you see a crate in a video game you know the level designer has run out of ideas.", it used a picture of CS 1.6, thus basically 10+ years ago and from then on until today I liked seeing them in a game.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #430215
09/25/13 17:20
09/25/13 17:20
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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Joined: Dec 2000
Posts: 4,608


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Re: What are you working on? [Re: mk_1] #430224
09/25/13 19:07
09/25/13 19:07
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
don't forget barrels as another great level design element grin

@Superku, yes 1366 is a camera size constraint, inherited from shade-c vsm martix operations I still use, but maybe I'll rework it, when I can...

Edit: I found a workaround, and even 512x512 shadowmap size works and can produce acceptable quality over a relatively large area.

Last edited by sivan; 09/26/13 12:40.

Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #430283
09/26/13 12:35
09/26/13 12:35
Joined: Jul 2010
Posts: 283
Germany
J
jenGs Offline
Member
jenGs  Offline
Member
J

Joined: Jul 2010
Posts: 283
Germany
Finally I got a step further to solve my vertex welding problem in my voxel terrain thing. The artifacts you see are the chunk borders and an annoying rounding error I did concerning positive and negative coordiantes. I implemented a perlin noise generator to build random terrain.
I think I will kick the automatic normal calculation and calculate them myself to avoid the black borders and sharp edges.
Keep in mind that the terrain you see there is huge. It doesn't look like it, because the perlin frequency is too high.


Re: What are you working on? [Re: jenGs] #430298
09/26/13 14:34
09/26/13 14:34
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
did someone say barrels? grin


92 triangles
256x256 diffuse & normals+specular

Re: What are you working on? [Re: txesmi] #430303
09/26/13 14:58
09/26/13 14:58
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
sivan@ will you us with a screen laugh
txesmi@ your barrels looks great grin

Greets


Looking for free stuff?? Take a look here: http://badcom.at.ua
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Re: What are you working on? [Re: 3run] #430313
09/26/13 16:51
09/26/13 16:51
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
I started to work on a simple music player.

It still is wip (worked on it for ~1 hour) but it works.



any ideas for a cool, animated background?


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