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Re: How to create an executable? [Re: Uhrwerk] #430695
09/30/13 22:11
09/30/13 22:11
Joined: Jun 2010
Posts: 590
California
Ruben Offline OP
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Ruben  Offline OP
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Joined: Jun 2010
Posts: 590
California
The only file types that I am able to see in my gameFile.cd folder are:

Lite-C Header
MDL Model
WMB Compiled Level
PCX FIle
Application extension
Lite-C Script
DDS File

I do not see any file in the gameFile.cd folder that has the EXE file type.

Last edited by Ruben; 09/30/13 22:12.
Re: How to create an executable? [Re: Ruben] #430705
10/01/13 00:49
10/01/13 00:49
Joined: Jun 2010
Posts: 590
California
Ruben Offline OP
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Ruben  Offline OP
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Joined: Jun 2010
Posts: 590
California
I tried publishing my main script all over again, and I am still not receiving a .exe file in my gameFile.cd folder.

Is it supposed to be called gameFile.exe ?

Last edited by Ruben; 10/01/13 00:55.
Re: How to create an executable? [Re: Ruben] #430706
10/01/13 00:51
10/01/13 00:51
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
What's your GameStudio version and edition?


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: How to create an executable? [Re: Superku] #430708
10/01/13 00:55
10/01/13 00:55
Joined: Jun 2010
Posts: 590
California
Ruben Offline OP
User
Ruben  Offline OP
User

Joined: Jun 2010
Posts: 590
California
SED version: 8.10.1
(c) Conitec (www.3dgamestudio.com)
Atari, Inc (www.atari.com)
Gustav Nordvall, Tranås, Sweden

Re: How to create an executable? [Re: Ruben] #430710
10/01/13 01:03
10/01/13 01:03
Joined: Jun 2010
Posts: 590
California
Ruben Offline OP
User
Ruben  Offline OP
User

Joined: Jun 2010
Posts: 590
California
My WED states this:

Gamestudio Team Comm 8.40 / WED V6.961
Copyright (c) Conitec Datensysteme GmbH 1999,2011

My MED states this:

MED Version 6.922
Copyright (c) Conitec Datensysteme GmbH 1999,2011

Re: How to create an executable? [Re: Ruben] #430711
10/01/13 01:06
10/01/13 01:06
Joined: Jun 2010
Posts: 590
California
Ruben Offline OP
User
Ruben  Offline OP
User

Joined: Jun 2010
Posts: 590
California
If this is not the information you are looking for, how do I find the version and edition of the Gamestudio I have?

I tried looking through the GStudio8 folder in my Programs folder in my C drive, but I have having a hard time finding this information in there.

Re: How to create an executable? [Re: Ruben] #430712
10/01/13 01:08
10/01/13 01:08
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Ok when you publish your game, have you checked the content of the publish dialog/ process? AFAIR it normally lists that your *.exe has been generated, too.

It's unlikely but have you tried to deactivate your anti virus program? Maybe it deletes the *.exe file on creation.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: How to create an executable? [Re: Superku] #430715
10/01/13 01:39
10/01/13 01:39
Joined: Jun 2010
Posts: 590
California
Ruben Offline OP
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Ruben  Offline OP
User

Joined: Jun 2010
Posts: 590
California
This is all that shows up in the Publish box after it supposedly compiles the exe:

Project Files:
1. orcstronghold3.c
2. acknex.h
3. litec.h
4. compat.h
5. atypes.h
6. afuncs.h
7. avars.h
8. default.c
9. inventory.c
10. cursor.pcx
11. spell.dds
12. StrongholdArena.wmb
13. Player.mdl
14. StrongholdMain.wmb
15. Stronghold2ndF.wmb
16. StrongholdTemple.wmb
17. bloodpool.pcx
18. palette.pcx
19. AnimatedFlame.mdl
20. TorchHandle.mdl
21. StrongholdDoor.wmb
22. Medieval DDoors.wmb
23. CastleTorchFlame.mdl
24. MedievalMace.mdl
25. AnimatedFlame2.mdl
26. armor knight.mdl
27. wizard.mdl
28. ogre.MDL
MAP Entities:
Autobind:
1. Skipped: C:\Users\Ruben\Desktop\Backup Files\Gamestudio Working Files\acknex.wdf
2. C:\Program Files\GStudio8\d3dx9_42.dll

subdirectory created:
c:\users\ruben\desktop\backup files\gamestudio working files\orcstronghold3.cd\

Last edited by Ruben; 10/01/13 01:46.
Re: How to create an executable? [Re: Ruben] #430716
10/01/13 02:36
10/01/13 02:36
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Is "Compile EXE" checked?


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: How to create an executable? [Re: Superku] #430717
10/01/13 02:51
10/01/13 02:51
Joined: Jun 2010
Posts: 590
California
Ruben Offline OP
User
Ruben  Offline OP
User

Joined: Jun 2010
Posts: 590
California
When the Publish box first comes up after selecting Publish Main Script under the File menu? Yes.

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