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Project Zula
#430814
10/02/13 17:33
10/02/13 17:33
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Joined: Oct 2013
Posts: 6
Buhar
OP
Newbie
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OP
Newbie
Joined: Oct 2013
Posts: 6
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I have a good news for you from Turkey. Project Zula is an upcoming MMOFPS, devoloped by MadByte Games with Acknex engine. MadByte Games Development Director Yasin Demirden, talks about the game engine used in Project Zula and why this engine was chosen: http://www.youtube.com/watch?v=sNfYIkvLaPI (only Turkish) Info: http://www.madbytegames.com/
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Re: Project Zula
[Re: rayp]
#430826
10/02/13 19:59
10/02/13 19:59
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Joined: May 2008
Posts: 2,113 NRW/Germany
alibaba
Expert
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Expert
Joined: May 2008
Posts: 2,113
NRW/Germany
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"Hi People, today i´m gonna answer one of the most asked question, why we use the Acknex Engine. First i´m going to talk about the engine: We use the acknex engine, made by german developers. Now i´ll give you 3 reasons, why we´ve choosen the acknex engine. The first reson: We use this engine since 12 years, created a variety of games, like Kabus 22, SüperCan or C4Robot. This means we have a lot of experience with this engine, we know every aspect of it, may it be the problems, workarounds whatever. We have the full control over it. The second reason is: We created lot´s of tool for our workflow, like a shader editor, physic edtior, level editor and more. We improved the engine and our workflow. We now have a big know-how about everything. Last but not least: Yes, other engines may be better, more advanced and easier to use. But the minimum system requirements of these engines are set too high for our target. We want that our games work on older systems and on notebooks, integrated gfx cards and the like. We of course also want to achieve good grafics, which can keep up with todays technology. Because of this we choose this Engine, because as you can see in SüperCan it worked pretty good! This is why we continue with Acknex!"
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Re: Project Zula
[Re: alibaba]
#430831
10/02/13 20:36
10/02/13 20:36
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
X
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X
Joined: Jul 2008
Posts: 2,107
Germany
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Thanks alot alibaba for taking your time ! Feels good to read in these days. We created lot´s of tool for our workflow, like a shader editor, physic edtior, level editor and more. We improved the engine and our workflow. The linked screenshot shows u guys seem to have full control over acknex. I really like the shot, guess never seen something better looking done with this engine ( ok besides Harry Potter's water - castle scene ^^ ). And iam quite sure we all here around know SüperCan very well. Tasty looking piece of software. You showed what still is possible. But the minimum system requirements of these engines are set too high for our target. If i remember right most gamer using no "killer" machines, so this is sure a good decision. Valve made a overview in the context of Left4Dead engine development, there ive read about it. This is why we continue with Acknex!" Great.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: Project Zula
[Re: alibaba]
#430840
10/03/13 09:13
10/03/13 09:13
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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tl;dr: Acknex sucks, but we stick to it because we build a solid toolchain around it over the time. Honestly, while I like that there is an AAA title coming up made with Acknex, that interview doesn't speak for it at all. PS: Thanks for the translation Ali
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: Project Zula
[Re: WretchedSid]
#430842
10/03/13 10:14
10/03/13 10:14
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Joined: May 2008
Posts: 2,113 NRW/Germany
alibaba
Expert
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Expert
Joined: May 2008
Posts: 2,113
NRW/Germany
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tl;dr: Acknex sucks, but we stick to it because we build a solid toolchain around it over the time. Yeah, that´s pretty much the core argument PS: Thanks for the translation Ali
No Problem
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