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Re: What are you working on? [Re: txesmi] #430928
10/05/13 17:59
10/05/13 17:59
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
looks really great.


MY Website with news of my projects:
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Muliplayer Bomberman,
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Re: What are you working on? [Re: Rackscha] #430930
10/05/13 19:41
10/05/13 19:41
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
Wow alibaba and txesmi, impressive work.
Particularly like your use of lights alibaba and txesmi, always marvelous work.
I found Vadim647's old bmap generator and am playing with it off and on, thinking about the dungeon generator but the shader work is amazing in your examples.

Re: What are you working on? [Re: Nems] #430950
10/06/13 18:26
10/06/13 18:26
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
up to eight lights per entity on lightmaps backing process



Re: What are you working on? [Re: txesmi] #430951
10/06/13 18:32
10/06/13 18:32
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Very nice work, the shadows look fantastic! (Some antialiasing would not hurt, though, even in this stage of development.)


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: What are you working on? [Re: Superku] #430952
10/06/13 18:51
10/06/13 18:51
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
yeah, the shadows and ambient occlusion looks really smooth, great job!
and I agree with superku, some antialiasing like mlaa/smaa or just ssaa wouldn't hurt wink


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Re: What are you working on? [Re: Kartoffel] #430964
10/07/13 05:30
10/07/13 05:30
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
@txesmi: Is this room created using your maze generation algorithm? If yes, I'd be very interested in your approach laugh

Re: What are you working on? [Re: PadMalcom] #430967
10/07/13 06:39
10/07/13 06:39
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
http://www.indiedb.com/games/sky-titans/videos/sneak-peak-from-singleplayer

Working on the Singleplayer
Thanks to BoH_Havok for Shade-c and Puppeteer for his flock behavior script laugh


Professional Edition
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Re: What are you working on? [Re: alibaba] #430973
10/07/13 09:29
10/07/13 09:29
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
alibaba@ looks pretty nice, I liked how those warms were moving around the player)
Where can I get the example of that flock behavior script? Was it released?


Looking for free stuff?? Take a look here: http://badcom.at.ua
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Re: What are you working on? [Re: 3run] #430985
10/07/13 13:09
10/07/13 13:09
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
It was somewhere on the forum, just search for it laugh


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: What are you working on? [Re: alibaba] #431047
10/08/13 17:48
10/08/13 17:48
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
sorry to be a bore but I'm so happy grin




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