Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by 7th_zorro. 04/27/24 04:42
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (Quad), 773 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Some kind of luminosity #43106
03/20/05 05:35
03/20/05 05:35
Joined: Jul 2004
Posts: 262
O
Otsego Offline OP
Member
Otsego  Offline OP
Member
O

Joined: Jul 2004
Posts: 262
Hello,
does somebody have a luminosity shader (like the effect in the wiki) that works with models? Or can somebody make one please?
I want to have an effect similar to this one:

So, the eyes(or other parts of the body) are still visible though the entity is in complete darkness.
Thanks

Re: Some kind of luminosity [Re: Otsego] #43107
03/20/05 08:19
03/20/05 08:19
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608


Follow me on twitter
Re: Some kind of luminosity [Re: Otsego] #43108
03/20/05 09:51
03/20/05 09:51
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
If you are looking to use the WIKI effect as is for models, make an Action to assign to the entity.

Similar to this:

Action lum_fx
{
my.material = checker1;
}



I have never used that effect, so I cannot give you any other suggestions.

Re: Some kind of luminosity [Re: Otsego] #43109
03/21/05 16:30
03/21/05 16:30
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
or you could use a channel (alpha or r/g/b of another texture) and use the "mul" instruction to let only masked parts be visible

Re: Some kind of luminosity [Re: ello] #43110
03/22/05 08:54
03/22/05 08:54
Joined: Jul 2004
Posts: 262
O
Otsego Offline OP
Member
Otsego  Offline OP
Member
O

Joined: Jul 2004
Posts: 262
There was an older thread about the luminosity shader of the wiki. If i remember correctly they said that this shader only works on level geometry (and indeed it does for me).

In Antwort auf:

or you could use a channel (alpha or r/g/b of another texture) and use the "mul" instruction to let only masked parts be visible



This sounds interesting. But I don't know that much about shader programming and i dont know how time consuming this would be. But if somebody has the time (and desire ) to make this effect.. this would be great!

Re: Some kind of luminosity [Re: Otsego] #43111
03/22/05 10:12
03/22/05 10:12
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
So... do you get the desired effect when you use it on the Level Geometry??

The reason I ask is that it should be a simple process to alter the code for model use. I may monkey with it this week.

Re: Some kind of luminosity [Re: Steempipe] #43112
03/22/05 12:16
03/22/05 12:16
Joined: Jul 2004
Posts: 262
O
Otsego Offline OP
Member
Otsego  Offline OP
Member
O

Joined: Jul 2004
Posts: 262
Yes, it works for me with older versions but now it has to be changed to run with Directx 9, i think.
But nervertheless it works pretty well.
Would be very nice if you could do so , but theres no hurry.

Re: Some kind of luminosity [Re: Otsego] #43113
03/26/05 16:38
03/26/05 16:38
Joined: Mar 2005
Posts: 110
MI
paulshort Offline
Member
paulshort  Offline
Member

Joined: Mar 2005
Posts: 110
MI
Anybody have plans on converting this to DX9?


Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1