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Some kind of luminosity #43106
03/20/05 05:35
03/20/05 05:35
Joined: Jul 2004
Posts: 262
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Otsego Offline OP
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Otsego  Offline OP
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Hello,
does somebody have a luminosity shader (like the effect in the wiki) that works with models? Or can somebody make one please?
I want to have an effect similar to this one:

So, the eyes(or other parts of the body) are still visible though the entity is in complete darkness.
Thanks

Re: Some kind of luminosity [Re: Otsego] #43107
03/20/05 08:19
03/20/05 08:19
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mk_1 Offline

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Re: Some kind of luminosity [Re: Otsego] #43108
03/20/05 09:51
03/20/05 09:51
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
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Steempipe  Offline
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If you are looking to use the WIKI effect as is for models, make an Action to assign to the entity.

Similar to this:

Action lum_fx
{
my.material = checker1;
}



I have never used that effect, so I cannot give you any other suggestions.

Re: Some kind of luminosity [Re: Otsego] #43109
03/21/05 16:30
03/21/05 16:30
Joined: Oct 2002
Posts: 8,939
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ello Offline
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or you could use a channel (alpha or r/g/b of another texture) and use the "mul" instruction to let only masked parts be visible

Re: Some kind of luminosity [Re: ello] #43110
03/22/05 08:54
03/22/05 08:54
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Posts: 262
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Otsego Offline OP
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Otsego  Offline OP
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There was an older thread about the luminosity shader of the wiki. If i remember correctly they said that this shader only works on level geometry (and indeed it does for me).

In Antwort auf:

or you could use a channel (alpha or r/g/b of another texture) and use the "mul" instruction to let only masked parts be visible



This sounds interesting. But I don't know that much about shader programming and i dont know how time consuming this would be. But if somebody has the time (and desire ) to make this effect.. this would be great!

Re: Some kind of luminosity [Re: Otsego] #43111
03/22/05 10:12
03/22/05 10:12
Joined: Dec 2003
Posts: 1,097
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Steempipe Offline
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So... do you get the desired effect when you use it on the Level Geometry??

The reason I ask is that it should be a simple process to alter the code for model use. I may monkey with it this week.

Re: Some kind of luminosity [Re: Steempipe] #43112
03/22/05 12:16
03/22/05 12:16
Joined: Jul 2004
Posts: 262
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Otsego Offline OP
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Yes, it works for me with older versions but now it has to be changed to run with Directx 9, i think.
But nervertheless it works pretty well.
Would be very nice if you could do so , but theres no hurry.

Re: Some kind of luminosity [Re: Otsego] #43113
03/26/05 16:38
03/26/05 16:38
Joined: Mar 2005
Posts: 110
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paulshort Offline
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paulshort  Offline
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Anybody have plans on converting this to DX9?


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