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A7ITUDE #432269
11/03/13 20:11
11/03/13 20:11
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
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HeelX  Offline OP
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Lets make things hum! Started with A7ITUDE. First POC.



Target development platform will be Gamestudio for PC release, jMonkey for everything else (Linux, Mac, and Android & OUYA).

Re: A7ITUDE [Re: HeelX] #432271
11/03/13 21:26
11/03/13 21:26
Joined: Sep 2009
Posts: 993
Budapest
Aku_Aku Offline
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Aku_Aku  Offline
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Joined: Sep 2009
Posts: 993
Budapest
What is this project for?
And what is hum?

Re: A7ITUDE [Re: Aku_Aku] #432272
11/03/13 21:40
11/03/13 21:40
Joined: Jul 2001
Posts: 6,904
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HeelX Offline OP
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HeelX  Offline OP
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It is a game project. I participated in the Conitec 2007 Summer Contest with a game called a7titude, which was a mere prototype and made the 2nd place. You'll find it here, you can download it here and see it on YouTube here and here.

I played around with some concept art last year but decided that this mechanical/analog approach will not work out, although some details will make it into the game:





I am going full scale now.

Last edited by HeelX; 11/03/13 21:42.
Re: A7ITUDE [Re: HeelX] #432281
11/04/13 09:10
11/04/13 09:10
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Posts: 1,993
Karlsruhe
The game looked awesome in 2007 and will - hopefully - be even better this time! I'm looking forward for the Android port wink

P.S. What has to book about the CryEngine to do with A7itude?

Re: A7ITUDE [Re: PadMalcom] #432282
11/04/13 09:46
11/04/13 09:46
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
looks like a great idea, I haven't seen this game yet. imo it's ideal for mobile platforms and as browser based.
I would definitely be lazy to not to work in JMonkey (what I don't know at all) for all the platforms, or would choose 3DGS only, to avoid double work. but good to see you do both.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: A7ITUDE [Re: PadMalcom] #432283
11/04/13 09:47
11/04/13 09:47
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Originally Posted By: PadMalcom
P.S. What has to book about the CryEngine to do with A7itude?

I think it's more about the jMonkeyEngine wink


Visit my site: www.masterq32.de
Re: A7ITUDE [Re: MasterQ32] #432287
11/04/13 10:42
11/04/13 10:42
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Oh right grin

Re: A7ITUDE [Re: PadMalcom] #432316
11/04/13 19:13
11/04/13 19:13
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
But you have to use A7 wink

Re: A7ITUDE [Re: FBL] #432335
11/04/13 22:41
11/04/13 22:41
Joined: Jul 2001
Posts: 6,904
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HeelX Offline OP
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HeelX  Offline OP
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Posts: 6,904
Thank you all smile the prototype is now 6 years old and the game changed in mind a lot from until then and I feel now confident enough to do it. I want to create it first in Gamestudio and then port it later. @firoball: the 7 in the textlogo will be an iconic replacement for the double T wink

Re: A7ITUDE [Re: HeelX] #432341
11/05/13 00:41
11/05/13 00:41
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I remember playing the original version back then, I enjoyed it and I am eager to see where your new take on this game will lead to!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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