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Re: Who is active in the Unity forum? [Re: fogman] #435712
01/11/14 14:18
01/11/14 14:18
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
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Budapest
hi,
what is your conclusion after testing Unity4? much better than 3? or already paying $75 monthly? laugh
there is an open source RTS game developed in Unity what I want to check...

I just found an info if you want to use C#, you can do it in CryEngine too instead of Lua by CryMono.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Who is active in the Unity forum? [Re: sivan] #435715
01/11/14 18:21
01/11/14 18:21
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
Never visited the forums directly but played around a bit with Unity 4 during vacation. I read a book about Unity some time ago, so I could start right away.

C# as scripting language I like a lot. And for pretty much any problem you want to solve in Unity, you find something useful with Google you can either rework or even take directly.

I think I did not fully use Unity in its intended way. I scripted a lot instead of using the editor for drag and dropping things - because I tried writing some kind of own simple level editor. wink
That was only some test project, so nothing to see and at the moment no further development on it.

Result: once you know the basic mechanisms you can pretty much start right away. It takes some time to get used to write proper code following the OOP thought, though (not exactly an Unity only problem).
...At least if you worked with procedural languages for years before - like me. grin


---
After all, comparing to Neoaxis: Unity wins, as the Component system simply outperforms the inheritance approach of Neoaxis. Also the documentation of Unity is really good, while Neoaxis is barely documented.

Re: Who is active in the Unity forum? [Re: FBL] #435760
01/13/14 16:11
01/13/14 16:11
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline OP
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PadMalcom  Offline OP
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Around christmas I had time to try Unity and I liked it but the way of programming is different to GS (e.g. complex rotations). Nevertheless, it is great to have full OO support (C#), it makes coding so much easier and cleaner.

The editor has way too much features and buttons, atm I'm trying to animate models which is a pita using the gui for that (I don't like wysiwyg coding).

The community is nice and the asset store is full of usefull... assets. But they all cost some bucks so there is no "use it for free" religion as it exists here.

Furthermore, I'm missing "wait(1)" tongue So far I built some easy scripts for waking and talking (converted my beloved dialog system from Lite-C to C#) and it was not that difficult.

One big thing that is missing is a good level editor (Same as in GS).

Re: Who is active in the Unity forum? [Re: PadMalcom] #435774
01/13/14 21:24
01/13/14 21:24
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
wait 1? Tried coroutines and yield?

Re: Who is active in the Unity forum? [Re: FBL] #435779
01/14/14 07:42
01/14/14 07:42
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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thanks for the info both of you.
yes, its editor is a bit "too much", I also like to do some coding instead of a series of in-editor clicks and drags. but making a general editor suitable for everybody is a difficult task... by google I found severel great free packages for unity which are interesting. and having a great tool for money is a bit better than don't having at all, this is why nearly all engines has their own shops. but of course I prefer the free stuff popular here (probably making money of them would require more users).


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Who is active in the Unity forum? [Re: sivan] #435816
01/14/14 18:42
01/14/14 18:42
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
Actually you can do many things in code without using the editor, so it's ok.
Also you have the options to add custom input masks and a lot more for your scripts in the editor.
I really like that, but haven't tested yet. It is a bit similar to the WED panel modding via code comments, but can do a lot more.

I had the very same problems with the Untiy editor when I opened it up the first time. A short read of an introduction chapter in a newbie book helped to overcome this issue very quickly.

Re: Who is active in the Unity forum? [Re: FBL] #435819
01/14/14 19:14
01/14/14 19:14
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
yes, I have read somewhere editor plugins can be made, maybe in C++. currently the shadowmapping without smoothing seems to be an attractive new free option, and in case of a top down camera I won't need lod. and the free android stuff...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Who is active in the Unity forum? [Re: sivan] #435820
01/14/14 19:15
01/14/14 19:15
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
I think you can even do editor stuff in C# as part of your project.

Re: Who is active in the Unity forum? [Re: FBL] #435825
01/14/14 20:31
01/14/14 20:31
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Yup, they can be written in C#. It used to be a little bit buggy and extremely undocumented, but I don't know how that is nowadays.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
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