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Re: Make a mdl model with engine..? [Re: ] #432505
11/07/13 01:28
11/07/13 01:28
Joined: Jul 2010
Posts: 283
Germany
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jenGs Offline
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jenGs  Offline
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Joined: Jul 2010
Posts: 283
Germany
The tust comunity library tust (not created by me) has a nice functions that are doing all the work for you.
Look for DynamicModel.c/.h .
You can create a Model, than add all vertices and then create a model instance. It supports filesaving too, but only *.x meshs.

Re: Make a mdl model with engine..? [Re: jenGs] #432508
11/07/13 01:49
11/07/13 01:49

M
Malice
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Malice
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@jenGs Thank you too. I had no idea there was so much out there for this topic.

Re: Make a mdl model with engine..? [Re: ] #432843
11/16/13 17:34
11/16/13 17:34
Joined: Oct 2004
Posts: 900
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rojart Offline
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Joined: Oct 2004
Posts: 900
Lgh
Originally Posted By: Malice
Thanks rojart

The straight LiteC is can fallow but I'm going to have to do some learning for the rest... This will be a fun challenge. It actual doesn't look that hard to figure out, did you just fill some arrays and then run them through some dx functions?

Exactly, if you need some advice check the DirectX SDK.


Regards, Robert

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