The tust comunity library tust (not created by me) has a nice functions that are doing all the work for you. Look for DynamicModel.c/.h . You can create a Model, than add all vertices and then create a model instance. It supports filesaving too, but only *.x meshs.
Re: Make a mdl model with engine..?
[Re: jenGs]
#432508 11/07/1301:4911/07/1301:49
The straight LiteC is can fallow but I'm going to have to do some learning for the rest... This will be a fun challenge. It actual doesn't look that hard to figure out, did you just fill some arrays and then run them through some dx functions?
Exactly, if you need some advice check the DirectX SDK.
Regards, Robert
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Everything should be made as simple as possible, but not one bit simpler. by Albert Einstein