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Re: What are you working on? [Re: sivan] #433486
11/30/13 12:09
11/30/13 12:09
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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looks great!
is there any chance to get a code example?
( I tried this before but it didn't work at all grin )


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Re: What are you working on? [Re: Kartoffel] #433487
11/30/13 12:23
11/30/13 12:23
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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You meant me?

Re: What are you working on? [Re: oliver2s] #433488
11/30/13 12:55
11/30/13 12:55
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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yeah, as long as it's okay for you to share an example.


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Re: What are you working on? [Re: Kartoffel] #433490
11/30/13 13:18
11/30/13 13:18
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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Sure, here's the code

Code:
VECTOR normal1,normal2,normal_new;

CONTACT* c1=ent_getvertex(ent1,NULL,vertexID1);
vec_set(normal1,vector(c1.nx,c1.ny,c1.nz));

CONTACT* c2=ent_getvertex(ent2,NULL,vertexID2);
vec_set(normal2,vector(c2.nx,c2.ny,c2.nz));

vec_lerp(normal_new,normal1,normal2,0.5);
vec_normalize(normal_new,1);

CONTACT* c1=ent_getvertex(ent1,NULL,vertexID1);
c1.v.nx=normal_new.x;
c1.v.ny=normal_new.z;
c1.v.nz=normal_new.y;
ent_setvertex(ent1,c1,vertexID1);

CONTACT* c2=ent_getvertex(ent2,NULL,vertexID2);
c2.v.nx=normal_new.x;
c2.v.ny=normal_new.z;
c2.v.nz=normal_new.y;
ent_setvertex(ent2,c2,vertexID2);


Re: What are you working on? [Re: oliver2s] #433493
11/30/13 13:37
11/30/13 13:37
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Posts: 2,210
Bavaria, Germany
thanks!
----
what I'm working on: I thought about creating a simple multiplayer fps (like ut or quake) when I have more time.
...the hardest thing is going to be the multiplayer, i guess. I've never written any mp-games/applications before smirk


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Re: What are you working on? [Re: Kartoffel] #433497
11/30/13 14:54
11/30/13 14:54
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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Joined: Oct 2011
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Germany
Why dont you help me instead? I've made all the basics^^
A working FPS with nice movement (multiplayer for sure). But the movement is like BF/CoD.

Last edited by Ch40zzC0d3r; 11/30/13 14:54.
Re: What are you working on? [Re: Ch40zzC0d3r] #433498
11/30/13 15:00
11/30/13 15:00
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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well, I thought about something less realistic grin
...also it would be a good practise

but I'm sure, movement and multiplayer will be my two main problems ^^


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Re: What are you working on? [Re: Kartoffel] #433500
11/30/13 15:52
11/30/13 15:52
Joined: Oct 2011
Posts: 1,082
Germany
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Ch40zzC0d3r Offline
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I thought about realistic gameplay but realistic != fun so I decided to change the gameplay a bit. Would be a bit like css RPG servers grin

Re: What are you working on? [Re: Ch40zzC0d3r] #433502
11/30/13 16:00
11/30/13 16:00
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Bavaria, Germany
may I ask for some information regarding playerscripts and multiplayer-systems?

I've never worked with multiplayer applications and I've never written a decent playerscript... smirk


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Re: What are you working on? [Re: Kartoffel] #433504
11/30/13 16:46
11/30/13 16:46
Joined: Oct 2011
Posts: 1,082
Germany
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Ch40zzC0d3r Offline
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Sure feel free to ask shocked

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