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Re: What are you working on? [Re: Ch40zzC0d3r] #433505
11/30/13 16:51
11/30/13 16:51
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Well... since I don't know anything about how multiplayer works it would be nice to have some resources or information on this topic, so anything helpful would be great grin
Maybe you know some good tuts or similar stuff.

(and sorry for the ot. posts in this thread)


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Re: What are you working on? [Re: Kartoffel] #433506
11/30/13 18:08
11/30/13 18:08
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Posts: 1,218
Germany
@Kartoffel if i find my old MP-Physic Demo(no promise, don't know where the source is atm) i could give it to you, as an example for movement.


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Re: What are you working on? [Re: Rackscha] #433507
11/30/13 18:14
11/30/13 18:14
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
Caucasus
I've started resurrecting my old project.. Added weather system so far (any rain with wind, thunder, fog etc).


Edit: Rackscha@ I'm interested in that old demo too tongue

Greets

Last edited by 3run; 11/30/13 18:14.

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Re: What are you working on? [Re: 3run] #433520
12/01/13 03:01
12/01/13 03:01
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Posts: 1,218
Germany
Ok, i'll try to find it, or reprogramm it. Have some ideasd for more compressed data anyway(if someone remembers, i posted some code for int to signed byte and vice versa wink )


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #433523
12/01/13 09:46
12/01/13 09:46
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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Posts: 1,082
Germany
Could you please provide a link to this encryption? grin
I tried it myself, to simulate a 4 byte integer I had to use 3 single bytes, which just saves 1 bytes which is not that awesome^^

Last edited by Ch40zzC0d3r; 12/01/13 10:45.
Re: What are you working on? [Re: Ch40zzC0d3r] #433524
12/01/13 10:17
12/01/13 10:17
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Karlsruhe
@3run: How did you manage to let it only rain outside? laugh

Re: What are you working on? [Re: PadMalcom] #433525
12/01/13 10:36
12/01/13 10:36
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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Joined: Oct 2011
Posts: 1,082
Germany
Im sure he used c_traces or a prescanned file containing the coordinates of obstacles.

Last edited by Ch40zzC0d3r; 12/01/13 10:36.
Re: What are you working on? [Re: Ch40zzC0d3r] #433526
12/01/13 10:59
12/01/13 10:59
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
Caucasus
Originally Posted By: PadMalcom
@3run: How did you manage to let it only rain outside? laugh
I use region_check for the particles, so I place a region called let's say "no_rain" above the celling, so the rain won't pass throw it.
Plus, I use those 'mist' particles, at the place, where I remove rain drop particles, so it looks nicer, here few screens:
Quote:

The same technique with regions was used in the template, provided by MasterQ32 some time ago.
Originally Posted By: Ch40zzC0d3r
Im sure he used c_traces
That would be the worst solution ever tongue


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Re: What are you working on? [Re: 3run] #433528
12/01/13 11:06
12/01/13 11:06
Joined: Oct 2011
Posts: 1,082
Germany
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Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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Joined: Oct 2011
Posts: 1,082
Germany
A prescanned file containing the coordinates of obstacles are the same like regions ... You just dont have to save them in the world. Wont make a big differene at all.

Re: What are you working on? [Re: Ch40zzC0d3r] #433529
12/01/13 11:18
12/01/13 11:18
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Caucasus
Originally Posted By: Ch40zzC0d3r
Im sure he used c_traces
Problem?


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