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Old Demo again online - Menu rework
[Re: Captain_Kiyaku]
#43446
01/09/06 09:13
01/09/06 09:13
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Joined: Jul 2002
Posts: 2,002 Europe
ShoreVietam
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Posts: 2,002
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For technical reasons I'll rewrite the ring-menu within the next day(s). At the beginning some people didn't like the menu or had big problems to control it. If you got ideas or "wishes" that could improve it, please let me know and I may build them in.  Thanks in advance, ShoreVietam 
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Re: Old Demo again online - Menu rework
[Re: ShoreVietam]
#43449
01/17/06 19:49
01/17/06 19:49
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Joined: Jul 2002
Posts: 2,002 Europe
ShoreVietam
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After finishing the new Ring-Menu this weekend I continued working at other stuff. One of those things I like to share. I extended the HLSL Terrain Shader with the ability to use the alpha-channel of the mask-texture as shadowmap. Then I wrote a raytrace-function that analyzes the whole level to create the needed shadowmap. Edit: I'm still working on it. To get the overall darkness of 1 m² I use 8 traces now, 4 to get the terrain heigt at 4 places in a square within the 1 m² and another 4 traces to see how many actually hit the ground. Thus there can be 100% lit, 75% lit, 50% lit, 25% lit and 0% lit for each alpha(shadow) pixel. This applys to shadows cast by the terrain itself, too. Rendering the shadowmap for a 250x250 meters Level takes more than 3 minutes...  This is the result:   
Last edited by ShoreVietam; 01/18/06 11:38.
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The second Dragonrise Demo
[Re: ShoreVietam]
#43452
03/30/06 20:20
03/30/06 20:20
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Joined: Jul 2002
Posts: 2,002 Europe
ShoreVietam
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Joined: Jul 2002
Posts: 2,002
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Hello boys and girls! Now it is time for the second Dragonrise Demo, 10 months after the last demo and 16 months after I started the project. I made a lot of improvements during that time, some of them are written in a couple of previous postings, others aren't (like the character creation system). I think most of it has to be seen in runtime like the new evasion system. Others were shown above like the terrain shading. In addition to the technical parts I finally was able to begin making the stroy because the systems are well enough developed to support it. But I'm sorry for all of you who can't speak german, but I had to translate it back to german. I don't have problems with english, but it fits more to the game in my oppinion. With the new sector system I was able to increase the framerate very well and I removed some redundant data, too. As before I included a html manual into the archive. And as always some screens before the link comes: Close shot of Queen Juliana from Alcelen  Shot of an evasion DRise2.exe - 28.5 MB selfextracting WinRar archive
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