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Re: The answer to life, the universe and unity3d [Re: WretchedSid] #433115
11/24/13 10:40
11/24/13 10:40
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
STOP


Visit my site: www.masterq32.de
Re: The answer to life, the universe and unity3d [Re: MasterQ32] #433118
11/24/13 14:29
11/24/13 14:29
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Broken screenshots are better than nothing smile


Re: The answer to life, the universe and unity3d [Re: WretchedSid] #433119
11/24/13 14:34
11/24/13 14:34
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
Senior Expert
Quad  Online
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Originally Posted By: JustSid




OH! The pinnacle of modern-art! LOVE IT!.


3333333333
Re: The answer to life, the universe and unity3d [Re: HeelX] #433122
11/24/13 22:15
11/24/13 22:15
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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Joined: Apr 2007
Posts: 3,751
Canada
Originally Posted By: HeelX
Broken screenshots are better than nothing smile

Broken screenshots are the best screenshots!

Originally Posted By: Quad
OH! The pinnacle of modern-art! LOVE IT!.

Buy your very own and absolutely exclusive print for just $1,000,000 or the equivalent in bitcoins!


I have some more broken screenshots for you guys, I promise they are going to be the last ones, not that you guys think we can only produce broken screenshots. More actual content coming soon, together with a few announcements for the very first Rayne release (which gets me all excited).

Here are the first two and their really fascinating story:



So, the first one is how it should look like, the second one is how it ended up being rendered (but only on my hardware). We aren't entirely sure what happened there, it makes no sense whatsoever and kept us busy for way too much time. The story is that the quad was rendered using a geometry shader, it was a bit subdivided, but just a quad, and we rendered two textures and the texture coordinates (the gradient) on it. Now, here is where things became interesting: If, and only if, there was a dynamic branch in the geometry shader, the first texture would magically disappear. Like, there was no trace whatsoever of this texture ever being looked up in the fragment shader. Everything else stayed the same. The second texture got rendered correctly, and the UV coordinates didn't become invalid for whatever reason.
There is still a open bug report that we filed with Apple about this, and an unanswered stack overflow question.

Well, we dropped the idea of emulating tessellation with geometry shaders anyways shortly after for performance reasons, so no idea if it's still broken or not. But that didn't stop rendering glitches to creep up on us for no reasons:


This is Sponza being broken. When looking at the scene from this perspective, and only from this one, the frame time would go up to multiple seconds, and the rendering was completely broken. The commit that made this problem appear was a fix for some input handling bug. There were no OpenGL errors, no amount of clean builds and cache flushing helped, we were baffled. We eventually fixed it by rewriting the renderer (which was on the agenda anyways).
The best bet for what happened would be a memory corruption bug, but it doesn't explain why it appeared in these circumstances.

Evidence supports this thesis though, this is from an actual memory corruption bug where we ended up overwriting over the end of an OpenGL buffer that was temporarily mapped into main memory. Pointers, not even once.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #433124
11/24/13 22:44
11/24/13 22:44
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Error014  Offline
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Joined: Jul 2002
Posts: 3,208
Germany
I, for one, really enjoy your bug-shots.

It's nice to know that you are, despite the rumors, also just mortal beings.

Plus, your behind-the-scenes writeups to them are fascinating, and really interesting. So thank you for that!


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #433142
11/25/13 08:01
11/25/13 08:01
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
I like them too, especially this one: grin
Originally Posted By: JustSid

Fact #1: The first sprite rendered in Rayne was the Unity3d logo. We are easily entertained by ourselves.

they are something similar to what you can see at the end of Jackie Chan films laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: The answer to life, the universe and unity3d [Re: sivan] #433238
11/27/13 00:09
11/27/13 00:09
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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Joined: Apr 2007
Posts: 3,751
Canada
I'm proud to announce that we just won our first award over at gamedev.net!
The Image of the Day award for November 27th

We honestly don't know either. Some people...


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #433239
11/27/13 00:56
11/27/13 00:56
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Nice to see, but is there any special effect on the image? I can't see SSAO, DoF or any kind of shading here.


Visit my site: www.masterq32.de
Re: The answer to life, the universe and unity3d [Re: MasterQ32] #433240
11/27/13 01:02
11/27/13 01:02
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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Joined: Apr 2007
Posts: 3,751
Canada


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #433795
12/07/13 03:12
12/07/13 03:12
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
Today I worked on fixing some lighting issues and it turned out that our blender exporter didn´t export hard edges correctly and that our normalmaps had been transformed from gamma to linear space as if they needed it... The result was strange behaving shading. I fixed those issues and as a result the lighting looks a lot better now laugh
Also our "forest level" got an update:


We are btw always looking for good assets, especially whole scenes to make some nice screenshots, videos and maybe one day even a little tech demo. So in case you know someone who knows someone skilled with too much free time or just have something laying around yourself you are willing to share with us, please tell us! laugh

We also have a newsletter you can subscribe to (if you haven´t already) on our website, as we will definatly use it if there are any big news: http://rayne3d.com

Last edited by Slin; 12/07/13 14:46. Reason: fixed the link...
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