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Re: boring [Re: Ch40zzC0d3r] #433811
12/07/13 11:11
12/07/13 11:11
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quote:
And if you can code C++ and are a bit conformed with memoryhacking / asm you will hack some easy games without anticheat / VAC


It's a lot more complicated than that in many games, you need to hook to some directx functions or modify shaders to get that wall-hack effect.You may need to do some reverse engineering. You also need to find out functions to automatically call for aimbotting. Simply changing values in ram won't work most of the time, you need call or hook to engine or game functions. And it does not have to be written in c++. I know, i tried. I succeeded, then i got banned. But i did it because it was about a 500€ bet if i could do it or not. If i do it i win 500€ if i can't he can mock me and keep on his douchebagottry(don't search this on dictinoary that is not a real word.). That dude sort-of had your attitude(coding a hack is hard/different) and pretty sure i would not able to do it. He could as well called a €1M bet, but i would not take the challenge in that case. In the end he kept his word, i did not accept the money. Only made him get another copy of the game because i was banned. (Bet was not about fooling the anti-chat mechanisms, it was about creating the hack so getting banned because of hacking was not a failure, rather it was a confirmation of hack's success.* Got vac-banned from cod:bo.)

Quote:
But you all cant judge since you never coded a hack.

I can judge because i did code a hack. But your argument is invalid, coding a hack is not any different than coding anything else. Not saying anyone who programmed a game can do it. One may try once to see if they can do it but there is no fun in repeatedly doing it in different games. There is a space-ship load of different ways to code a hack for any particular game, you might as well have said "You cant judge me because you did not tried to code a hack the way i did.", but of course it would be even less valid in that case.

Coding the goddamn thing is not fun at all, seeing it work may be rewarding and some may consider cheating fun but coding it is definitely not fun.
In another point of view, one may consider coding anything FUN, which i do but coding a cheat feels like one massive chore with a ban waiting at the end rendering your program(hack) useless. Trying to avoid anti-hack measures are even greater chore and pain in the ass.

Quote:
and will help you later while coding a game

In that sense, coding anything will help you later while coding game. In fact trying to actually code a game will help you a lot more on coding a game. Coding a hack may help a tiny tiny tiny bit if you are coding an engine but nearly none of the main practices specific to coding a hack will not help you while coding a game using an engine if you did not code the engine yourself. It may only help you on making the game harder to cheat, but again only if you are actually programming the engine.

*: Though cheat does not really have to work to get vac-banned, simply messing with the game would also got me banned without the hack actually working.


3333333333
Re: boring [Re: Quad] #433813
12/07/13 12:16
12/07/13 12:16
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
I never got banned because I know what Im doing and Im doing this much longer then coding games. I came from hacking even to the game-coder scene...
However, its nearly the same for every game if they use the same engine.
Most of the people wont even reverse-engineer anything because they c&ped the patterns and masks from some forums. And yes, you can code a hack on different ways, but in the end its a directx hook or an engine hook, so there are 2 real different ways. Lets take HS for example, the fun thing is to see how a big company fails (Combat Arms actually has got 2 anticheat systems) on detecting my hook. I was the second guy doing unlimited ammo for that game which was more then fun.
We should stop here right now because most of the people dont even know what we're talking about (Hook for example) but I will continue for a little while.
Im using my knowledge to code an AntiCheat plugin for acknex which works pretty well and its also fun to code hacks for my own game just to see my how my own AntiCheat will catch me after some seconds.
Also, IDK how long it took you, but Im nearly 8 years into gamehacking, I started with CA, and I left it a couple of times.
Also, I dont wan to be rude or something but CoD engine didnt change since 4 years, my classes and patterns even work for CoD Ghosts without an update.
BTW: VAC scans for memory modifications only in the game executable you can place your hook in d3d11.dll. But steam is watching us now so an external hack will be the best bet to stay undetected. And yes, you can code hacks in MANY languages, but over the years C++ has just emerged. You can also use .NET for overlay hacks (VB or C#) because nearly every language can do memorymodification.
Also I just mentioned all the hook thingies because you DONT NEED a wallhack or d3d menu. I started with a simple speedhack...
Hacking a game is MOST OF THE TIME memory modification (since a 'detours' hook is one too lol, left out VTable hook). You can do with a 1 byte patch a full wallhack in every CoD game because its only an if-statement which is holding back to mark the players with a red box.

Last edited by Ch40zzC0d3r; 12/07/13 12:17.
Re: boring [Re: Ch40zzC0d3r] #433822
12/07/13 15:27
12/07/13 15:27
Joined: Feb 2010
Posts: 886
Random Offline OP
User
Random  Offline OP
User

Joined: Feb 2010
Posts: 886
So I am suppose to allow the player cheat in my games?!
My game is the only allowed to cheat the player ^^



Re: boring [Re: Random] #433877
12/08/13 10:16
12/08/13 10:16
Joined: Nov 2011
Posts: 274
de
lemming Offline
Member
lemming  Offline
Member

Joined: Nov 2011
Posts: 274
de
I have an old 16 bit Monopoly game for Windows 3.1. It has indeed an option to allow the AI to cheat. But I guess it is rather a helpless effort to pimp the poor AI than enhancing the gaming experience...

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