Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
by Zheka. 04/18/24 10:11
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 552 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, 11honza11, ccorrea, sakolin, rajesh7827
19046 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 346 of 554 1 2 344 345 346 347 348 553 554
Re: What are you working on? [Re: MasterQ32] #434121
12/13/13 13:05
12/13/13 13:05
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Work on integrating new Shade-C Evo in IceX3 Leveleditor. Most things are working now. Hope I can release soon the anounced version of IceX3. But it's still a lot to do.


Re: What are you working on? [Re: oliver2s] #434122
12/13/13 13:29
12/13/13 13:29
Joined: Jul 2013
Posts: 158
F
Feindbild Offline
Member
Feindbild  Offline
Member
F

Joined: Jul 2013
Posts: 158
Daaaamn that looks good, oli!

Re: What are you working on? [Re: Feindbild] #434123
12/13/13 13:41
12/13/13 13:41
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
this is a great insppiration to go into shade-c evo laugh
will you post in the shade-c thread your fixes or contact Boh-Havok only?


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #434124
12/13/13 13:45
12/13/13 13:45
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
I will post the fixes, but there not so many grin Most things I've done are workarounds. I've added fog to shade-c evo, but for that I've had to kick out the emissive mask (never used this ever).

And the wrong fog color I reported as bug, is now working, but just because I adjusted the color by eye.

Sky is still blurred with DOF, but I think it looks nice in combination with fog (nice fadeout of level). But only if the sky has no clouds smirk

And shadow has no alpha clipping yet (EDIT: I've solved it, now it's working laugh )


Last edited by oliver2s; 12/13/13 13:53.
Re: What are you working on? [Re: oliver2s] #434125
12/13/13 17:16
12/13/13 17:16
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
great news. this evo pack is much more complex than the old ones, probably it requires a lot of time to really get familiar with it... I see you made a compatible terrain multitexturing shader, but I'm afraid a compatible water shader would be a much more difficult thing...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #434127
12/13/13 19:08
12/13/13 19:08
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
I already spend a lot of time months ago with the first version of shade-c evo. The API is very easy to use, it took me 5 minutes to convert my multitex shader to evo format.

A water shader without transparency would be also no problem. But if the water shall be transparent it'S quite complicated. I didn't test it yet, but I guess the current 1-layer transparency is not enough. Hope the final version comes with more transparency layers.

Re: What are you working on? [Re: oliver2s] #434161
12/15/13 16:08
12/15/13 16:08
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
yes I see it's well organized. what I don't know how fast it works in case of large open terrains with many static and many dynamic/animated entities. I could take out and modify from old shade-c packages what I need to get a fast system, but there are some limitations...
water: I think one layer transparency can do the job as a refraction view, and its coverage over mirror view is only modified by the water depth.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #434163
12/15/13 17:28
12/15/13 17:28
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Originally Posted By: sivan
what I don't know how fast it works in case of large open terrains with many static and many dynamic/animated entities. I could take out and modify from old shade-c packages what I need to get a fast system, but there are some limitations...

This is what I will test upcoming week. But there's missing some LoD techniques in EVO that need to be implemented.

Re: What are you working on? [Re: oliver2s] #434417
12/18/13 09:31
12/18/13 09:31
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
final testing goes well of MapBuilder 2.3, I just have to check all the example maps in all shadow modes and resave them to be updated, then ready. maybe I'll have time to add game examples too within the editor package for easier usage...



Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #434419
12/18/13 09:51
12/18/13 09:51
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Looks very nice laugh

Page 346 of 554 1 2 344 345 346 347 348 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1