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Re: The answer to life, the universe and unity3d [Re: alibaba] #434793
12/26/13 23:09
12/26/13 23:09
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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Originally Posted By: alibaba
Sid works with ... WINDOWS?!?!

Eh, the worst part was having to google how to restart that bloody machine. The rest went relatively straight forward laugh

@MasterQ32: That makes 2 and a half supported systems. If anyone finds Tilman, tell him that Linux ain't working.

The Alpha is going to only have Windows and OS X, mostly because we know how to use these systems and are able to help with them. It also makes it easier on us to distribute nightly builds and support in general. But Linux and iOS and Android are definitely still coming up.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #434794
12/26/13 23:14
12/26/13 23:14
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Germany, BW, Stuttgart
Thanks for clearing it up. Nice to see that you did overcome your windows compiler problems. How have you solved it? Workaround code or did the wonder of an compiler update happen?


Visit my site: www.masterq32.de
Re: The answer to life, the universe and unity3d [Re: MasterQ32] #434795
12/26/13 23:46
12/26/13 23:46
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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Both. Some of the stuff we needed was thankfully added in Visual Studio 2013. Stuff like constexpr and noexcept has special compiler switches, some stuff is just flat out our own due to missing support (fixed width types).
The biggest problem honestly was that some things were supposed to be implemented, but then we ended up running into some strange bug... Especially when it came to rvalues, move semantics and (perfect-)forwarding. Oh dear, that was fun.

There's no way to get it running on VS2012 due to missing core language support, but for VS2013 we could work around every obstacle that was left.
That means that, if you want to use Rayne, you'll have to switch to VS2013 as well because of ABI constraints and header that require it, but that shouldn't be that much of a problem I guess.

Edit3: I would love to actually go ahead and switch to C++14/C++1y. It seriously does allow for some fucking neato stuff, and the support would be there in Clang. Function lifting thanks to function return type deduction... Man, that would be sweet as fuck (come to think of it, maybe you can actually do something with decltype() and function templates). But yeah, the future for C++ looks amazing, and C++11 definitely feels like a whole new language. I wish adoption and support for new standards would be much faster, though adoption is inherently tied to support.

Last edited by JustSid; 12/27/13 00:07.

Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #434958
12/30/13 21:28
12/30/13 21:28
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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Hands up, who would like to be either Slin or me right now?



Oh, and by the way, we also have a forum now: http://rayne3d.com/community
Nothing exciting, especially if you are not on our super awesome alpha tester list (and even then, there won't be much fun until the 1st), but hey, details, eh?

(The download links in there are real btw).


Last edited by JustSid; 12/30/13 21:37.

Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #435019
01/01/14 21:27
01/01/14 21:27
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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Canada
No one? Well, fuck you guys! tongue

Our alpha testers should have an email with their login credentials now. The first Rayne alpha is released. It was a seriously long night and a much longer day to push the release out today. We actually thought we would be super awesomely in time, and then the last minute bugs and stuff swept all over us.

Not much to say otherwise, over 2000 commits and over a year of development and we just made it into Alpha. It's not too bad of an alpha, but it's definitely not a beta yet; the windows toolchain is kind of crazy... But fuck yeah, we took less time for that than the last Gamestudio minor release took. Take that JCL!

Questions anyone?

Oh: If you haven't got an email from us but got a message from me telling you that you are part of the alpha testers: Check your spam folder and make sure that you allow emails from admin@rayne3d.com. If you still can't find it, message me via PM!


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #435026
01/01/14 22:34
01/01/14 22:34
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
first of all, congratulation to both of you!

I'm just upgrading from vs2010 to 2013. I hope nothing can go wrong, then I'll test it in the next days. or is it a wise thing to install 2013 beside 2010? Edit: okay I read they should work fine.

Last edited by sivan; 01/01/14 23:08.

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Re: The answer to life, the universe and unity3d [Re: sivan] #435053
01/02/14 11:59
01/02/14 11:59
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Online
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alibaba  Online
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NRW/Germany
Congrats! My question would be:
Where to start?
Is there any manual or something?


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: The answer to life, the universe and unity3d [Re: alibaba] #435055
01/02/14 12:23
01/02/14 12:23
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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Join the forum!
It already has some useful information, and the manual needs to be updated to the latest API changes before we will publish it (besides of the fact that a lot is still missing anyways).

Also, load the sample game, start it in Release mode (don't report bugs about it crashing in debug mode, we know that :p), tinker around with it. Read the Headers (in \\Visual Studio 12\\VC\\include\\Rayne).

Ask questions in our Forum!


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #435063
01/02/14 14:28
01/02/14 14:28
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Posts: 5,210
İstanbul, Turkey
Downloading VS 2013 from MSDNAA. Forum is empty for me?

Last edited by Quad; 01/02/14 14:29.

3333333333
Re: The answer to life, the universe and unity3d [Re: Quad] #435082
01/02/14 18:58
01/02/14 18:58
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
-

Last edited by sivan; 01/02/14 19:06.

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