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Re: What are you working on?
[Re: HeelX]
#435417
01/07/14 21:43
01/07/14 21:43
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Hey Christian, thanks for your Feedback! youre right, the Bricks are really a bit to large. Thanks i'll change it. Actually im doing the "outside" details. The Interior has no Details yet, so the debris from the Bathroom is still missing but this will be changed if i start to create the Details for the Interior.
Yesterday ive beveled the Edges of the buildings to get an smoother look / created an small shelter for the back of the building / retextured the rain gutter / created an chimney at the middle top of the roof and created a pile of debris in front of the building (beneath the large hole).
Next Steps will be: -creating some Pipes for the Rain Gutter -unwrapping + Texturing the Shelter and Pile of Debris -crating some Ivy -editing the Brick Texture
Anyone else?
regards Sebastian
Last edited by rvL_eXile; 01/07/14 21:48.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: rvL_eXile]
#435422
01/08/14 00:24
01/08/14 00:24
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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UPDATE:
Last edited by rvL_eXile; 01/08/14 00:24.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: rvL_eXile]
#435475
01/08/14 11:54
01/08/14 11:54
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Joined: Jun 2007
Posts: 1,337 Hiporope and its pain
txesmi
Serious User
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Serious User
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
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Clones winter! Working on an editor inspired on the trackmanias one. (thanks to TUST DynamicModel module) It runs fullfilled! Also played with an hexagonal grid inspired on Civ5. Focused on an unit movement and visibility. It might be called preCiv xP Salud!
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Re: What are you working on?
[Re: Superku]
#435648
01/10/14 09:46
01/10/14 09:46
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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I just discovered replacing D3DXMatrixOrthoLH with D3DXMatrixOrthoOffCenterLH is a great thing in my shade-c based exponential shadowmapping. after doing some further improvements in view and shader calculations, the result is something really much better: - better area coverage - better edge smoothing quality - less flickering - same speed now I'm ok for today
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