Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Data from CSV not parsed correctly
by EternallyCurious. 04/20/24 21:39
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, howardR), 472 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 352 of 554 1 2 350 351 352 353 354 553 554
Re: What are you working on? [Re: rvL_eXile] #435407
01/07/14 17:54
01/07/14 17:54
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Nice one! But I think the texture scaling for the bricks is too low (the bricks are too big, I think). Is the room beneath the bathroom shattered with the things from the bathroom?

Re: What are you working on? [Re: HeelX] #435417
01/07/14 21:43
01/07/14 21:43
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Hey Christian, thanks for your Feedback!
youre right, the Bricks are really a bit to large. Thanks i'll change it.
Actually im doing the "outside" details. The Interior has no Details yet, so the debris from the Bathroom is still missing but this will be changed if i start to create the Details for the Interior.

Yesterday ive beveled the Edges of the buildings to get an smoother look / created an small shelter for the back of the building / retextured the rain gutter / created an chimney at the middle top of the roof and created a pile of debris in front of the building (beneath the large hole).

Next Steps will be:
-creating some Pipes for the Rain Gutter
-unwrapping + Texturing the Shelter and Pile of Debris
-crating some Ivy
-editing the Brick Texture

Anyone else?

regards Sebastian

Last edited by rvL_eXile; 01/07/14 21:48.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #435422
01/08/14 00:24
01/08/14 00:24
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
UPDATE:

Last edited by rvL_eXile; 01/08/14 00:24.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #435475
01/08/14 11:54
01/08/14 11:54
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Clones winter!
Working on an editor inspired on the trackmanias one.
(thanks to TUST DynamicModel module)



It runs fullfilled!


Also played with an hexagonal grid inspired on Civ5. Focused on an unit movement and visibility. It might be called preCiv xP



Salud!

Re: What are you working on? [Re: txesmi] #435478
01/08/14 12:15
01/08/14 12:15
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
The tracks look really smooth. It woul be cool to see a video of the work flow.

Re: What are you working on? [Re: oliver2s] #435508
01/08/14 16:00
01/08/14 16:00
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Here you go! Work flow video

Re: What are you working on? [Re: txesmi] #435524
01/08/14 18:19
01/08/14 18:19
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Neat, now add some small but robust and fun car/ ... physics! <3


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #435648
01/10/14 09:46
01/10/14 09:46
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
I just discovered replacing D3DXMatrixOrthoLH with D3DXMatrixOrthoOffCenterLH is a great thing in my shade-c based exponential shadowmapping. after doing some further improvements in view and shader calculations, the result is something really much better:
- better area coverage
- better edge smoothing quality
- less flickering
- same speed
now I'm ok for today laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #435649
01/10/14 10:10
01/10/14 10:10
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Originally Posted By: sivan
now I'm ok for today laugh


It's just noon grin But good work, your PSSM shadows are getting better and better laugh

Re: What are you working on? [Re: oliver2s] #435650
01/10/14 10:24
01/10/14 10:24
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
it's not pssm tongue only one view + a blur view. basically no need for more splits, it's now really cool even for a 3rd person game, what I want to do in the following weeks as a navmesh pathfinder testbed. I do not plan to deal with pssm anymore, too slow for me.


Free world editor for 3D Gamestudio: MapBuilder Editor
Page 352 of 554 1 2 350 351 352 353 354 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1