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Re: The answer to life, the universe and unity3d [Re: sivan] #435083
01/02/14 19:00
01/02/14 19:00
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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Joined: Apr 2007
Posts: 3,751
Canada
It just copies the files. If you run it as admin, everything is fine.

Start the example game in Release mode (yes, I repeat myself. But so far everyone has reported it as bug, despite numerous mentions in the /sdk page and the readme :p)

Edit: Also for the sake of not spamming this topic with stuff that is irrelevant for anyone not participating in the alpha: Anyone mind if stuff like this is moved into our forum? Unless the majority prefers it to stay here, in which case... I don't mind you guys bumping this thread tongue

Edit 2: Just to clarify, you are under no NDA whatsoever. You can freely post in this thread or anywhere else about how badly Rayne sucks or how awesome it is. But this is probably not the right thread for support level stuff (especially for our embarrassingly bad Windows toolchain :p)

Last edited by JustSid; 01/02/14 19:15.

Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #435114
01/03/14 02:09
01/03/14 02:09
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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Joined: Apr 2007
Posts: 3,751
Canada
Don't cry, but there have been more Rayne updates in 2013 and 2014 than Gamestudio (public) updates:


Yeah, I'm kind of abusing that thread now for all our testers that don't visit our forum or the SDK page (shame on you) (also to publicly diss our competitor. Ha!)


Jokes aside, even if you are not an Alpha tester, check out our documentation! There are about a hundred classes missing, it's incomplete, the guides are empty... BUT! It should give you an idea about what to expect from us in terms of documentation quality. Feedback would be very much appreciated.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #435126
01/03/14 09:59
01/03/14 09:59
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Wonderful, i love those sites with TBA...

No really, the documentation looks solid and is on a good way. Looking forward for your first public release!


Visit my site: www.masterq32.de
Re: The answer to life, the universe and unity3d [Re: MasterQ32] #435378
01/07/14 02:41
01/07/14 02:41
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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Joined: Apr 2007
Posts: 3,751
Canada
We just released Rayne 0.5.2!
It's moving fast, and it's moving forwards and onwards!

Highlights are the new OpenGL command engine, bug fixes, API cleanups, awesomeness!
The next version is coming probably around the weekend, and we will focus on the documentation in the meantime.

And since we didn't post Screenshots in quite some time, here are two of the Bullet example included in the SDK:



Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #435385
01/07/14 06:44
01/07/14 06:44
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Very nice!

P.S. 2 things to improve:
- Configure a SSO for your site and forum.
- Link the documentation in your site's menu.

Last edited by PadMalcom; 01/07/14 06:52.
Re: The answer to life, the universe and unity3d [Re: PadMalcom] #435409
01/07/14 18:09
01/07/14 18:09
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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Joined: Apr 2007
Posts: 3,751
Canada
Originally Posted By: PadMalcom
P.S. 2 things to improve:
- Configure a SSO for your site and forum.
- Link the documentation in your site's menu.


The first one is going to be a bit tricky since the website itself is written in node.js while the forum is an off the shelves phpBB. Although we do have access to the php binary from within node, and they have an API. But yeah, we also have a wiki (although not a public one) which should also be part of the SSO... We have some ideas, but for now this has seriously low priority.

The second one will be done once there is more documentation available laugh


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #435418
01/07/14 21:49
01/07/14 21:49
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
You infact do not need any access to any php binary for sso, i once made a quick kludge for node+smf, it was simply using SMF username/passwords for login and seting whatever cookies smf is seting. (since smf/phpbb is open source figuring out what they do on login is pretty easy)


3333333333
Re: The answer to life, the universe and unity3d [Re: Quad] #435635
01/09/14 23:17
01/09/14 23:17
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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Joined: Apr 2007
Posts: 3,751
Canada
It ain't that easy, mostly because of different access control schemes, different databases and the fact that we want to keep both independent and updatable. So we would really prefer the route via the official API and just link the accounts together in Drizzle (our websites name. Shut up, we like the rain theme, okay?).

Anyhow, in the meantime... We released an awesome new update to Rayne 0.5.3!
It's a huge bug fix release, pretty much what we've spend all the past few days on. Some really nasty bugs have been fixed that only showed up in rare occasions but were show stoppers nonetheless, and it's all smooth and awesome now (famous last words :p).

But we also got time for some new features! World loading is now awesome, doesn't block the main thread anymore, and coupled with the new progress reporting API and the sexy new progress indicator UI view, you can pull something like this off in under 80 lines of codes. Boom!


It's live updating... Like, as things happen, not just every couple of frames (hey Source engine, we are looking at you!)


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #435671
01/10/14 14:50
01/10/14 14:50
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Sexy!

Re: The answer to life, the universe and unity3d [Re: Rei_Ayanami] #435673
01/10/14 15:24
01/10/14 15:24
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
Amazing (Edit: and sexy) animation sample:

There are 100 of those randomly walking, running or standing around with smooth blending between animations.

Last edited by Slin; 01/10/14 15:26.
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