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Re: The answer to life, the universe and unity3d [Re: oliver2s] #436226
01/21/14 20:40
01/21/14 20:40
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
Two words: Awe some! wink


Always learn from history, to be sure you make the same mistakes again...
Re: The answer to life, the universe and unity3d [Re: Uhrwerk] #436356
01/24/14 00:05
01/24/14 00:05
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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Joined: Apr 2007
Posts: 3,751
Canada
Originally Posted By: alibaba
Ich glaube, ich werde mir "I <3 Rayne" auf die Brust rasieren.

Pics or it didn't happen!

Originally Posted By: oliver2s
Are the ambient and sun colors calculated or are they set manually?

They are set manually. Mostly to achieve custom ambient/temperature/fog gradients depending on the mood you want in your level. Computing this at runtime would also cost a lot of performance, and that's simply not worth it.

Edit: By the way, happy belated birthday! laugh

By the way, we've finally updated our website laugh
New texts, screenshots, and awesomeness! Except of the features site... Because we are lazy bastards and that requires making screenshots and we are busy watching the sun :3

There is also a new blog post explaining where Rayne is going in the future: http://rayne3d.com/blog/01-23-2014-the-state-of-rayne-and-its-future

Last edited by JustSid; 01/24/14 03:10.

Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #436416
01/25/14 11:41
01/25/14 11:41
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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T

Joined: Nov 2008
Posts: 946
Great progress you're making there, this looks extremely promising.
From what I've seen so far, this seems exactly what the market is missing: A modern, powerful yet lightweight alternative both to open source graphics libraries like Irrlicht and Ogre3D as well as to expensive and/or inflexible, rigid packages like Unity, UDK and, well, Acknex.
Looking forward to weekly updates, and I'd totally love it if these would get quite technical.

(btw, the sentence "The techdemo however will require a level editor, which is also something we are working." lacks an "on" at the end, just mentioning it because it really stands out regarding the otherwise extremely enjoyable writing style :))

Re: The answer to life, the universe and unity3d [Re: the_clown] #436496
01/28/14 03:05
01/28/14 03:05
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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Originally Posted By: the_clown
From what I've seen so far, this seems exactly what the market is missing: A modern, powerful yet lightweight alternative both to open source graphics libraries like Irrlicht and Ogre3D as well as to expensive and/or inflexible, rigid packages like Unity, UDK and, well, Acknex.

Thanks! That's exactly what we are going for laugh

We are currently busy writing lots and lots of documentation and cleaning up old pieces of the codebase. That limits us a tiny bit in regards to what we can show, because, well, there isn't much new stuff getting added, but hopefully that makes the next release much much easier to use for everyone (and pushes the API a bit more into a stable direction).

However, we can't not have a new screenshot, so here is something that wasn't possible before, but is possible now thanks to the refactoring of materials:

(PS: This kills the framerate)


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #436504
01/28/14 06:51
01/28/14 06:51
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
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Quad  Online
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
what's up with the black-red-yellow-white lines?


3333333333
Re: The answer to life, the universe and unity3d [Re: Quad] #436510
01/28/14 07:21
01/28/14 07:21
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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Joined: Apr 2007
Posts: 3,751
Canada
It's our way of patriotism: By default, Rayne will render the German flag in the background.

(Might just be the Skycube and atmospheric scattering though... No one knows, it runs on magic, you can't explain these things)


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #436525
01/28/14 11:29
01/28/14 11:29
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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Posts: 946
Question (digging through the first 14 pages of this thread and nearly all of your blog posts and feature lists didn't deliver the desired answer so I figured it'd be quicker to just ask here):

Is there audio yet?

Re: The answer to life, the universe and unity3d [Re: WretchedSid] #436545
01/28/14 20:18
01/28/14 20:18
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Posts: 3,207
Germany, Magdeburg
Originally Posted By: JustSid
It's our way of patriotism: By default, Rayne will render the German flag in the background.


Not using Black-White-Red, are you even a patriot... tongue

Re: The answer to life, the universe and unity3d [Re: Rei_Ayanami] #436551
01/28/14 22:29
01/28/14 22:29
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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Joined: Apr 2007
Posts: 3,751
Canada
Originally Posted By: Rei_Ayanami
Not using Black-White-Red, are you even a patriot... tongue

Uhh... that comment might get misinterpreted badly (and here I was thinking my comment was already close to the edge).

Originally Posted By: the_clown
Is there audio yet?

Yes! Well, not directly in the published version, but we do have an OpenAL wrapper and OggVorbis resource loader module that we wrote for Occluded. They need some de-dusting and cleanup, which is why we haven't packaged them yet, but the long answer is: Yes, audio is there.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #436563
01/29/14 06:22
01/29/14 06:22
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
I just downloaded the last update. Could you include the version number in your 7z file? That'd be cool. And still there is no link on your page to the documentation! laugh

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