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Re: What are you working on? [Re: sivan] #435652
01/10/14 10:30
01/10/14 10:30
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Are there any disadvantages of your shadow approach?

Re: What are you working on? [Re: sivan] #435653
01/10/14 10:31
01/10/14 10:31
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Man, this looks so awesome. I'm waiting for your map builder update, to test this great shadows laugh

Greets


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #435655
01/10/14 10:51
01/10/14 10:51
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
disadvantage: you have to use object shaders for those entities which should have self-shadows, what includes the corresponding calculations (but fortunately I made a full set for terrain 1-skin, terrain multitexture, sprites, models, grass models, trees, map-entities), not like in case of standard pssm when using stencil buffer that requires only setting the SHADOW flag.
but "sadly" it is also an advantage: you cannot get engine bugs grin and if your model only has to cast shadow on terrain, no need for special model shader assigned to its material.

and I use the CAST flag in the opposite way to recieve only shadows, this way you can use static lightmap on terrain while not losing e.g. shadows casted by characters on buildings. and my editor can create static terrain lightmaps (slowly as hell).

@3run: next week it should be out, just I have to do some final tests and re-tweak shadow setting all of the example maps, which is boring... and the homepage update is also boring... and uploading is also boring... I'll get very bored next week grin


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #435657
01/10/14 11:32
01/10/14 11:32
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Made a GUI in IceX3 for my terrain scripts I've posted some weeks ago. Very soon I will release a first beta version of the editor.



Re: What are you working on? [Re: oliver2s] #435672
01/10/14 15:13
01/10/14 15:13
Joined: Jul 2013
Posts: 158
F
Feindbild Offline
Member
Feindbild  Offline
Member
F

Joined: Jul 2013
Posts: 158
tee hee iSex3


but seriously, great work on those terrain scripts and thanks for sharing them again!

Re: What are you working on? [Re: Feindbild] #435703
01/11/14 12:31
01/11/14 12:31
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Update:


Feedback?!

#EDIT: 51.022 Tris

regards Sebastian

Last edited by rvL_eXile; 01/11/14 12:46.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #435704
01/11/14 12:45
01/11/14 12:45
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Very nice. I really like the detailed bricks on the edges of the roof.

Edit: the chimney is in the middle of the house? Looks a bit strange.

Last edited by oliver2s; 01/11/14 12:46.
Re: What are you working on? [Re: oliver2s] #435706
01/11/14 12:48
01/11/14 12:48
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
yes, its in the middle, ive created the roof from an reference picture, there was the chimney also in the middle of the roof tongue


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #435707
01/11/14 12:53
01/11/14 12:53
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Originally Posted By: rvL_eXile
ive created the roof from an reference picture, there was the chimney also in the middle of the roof tongue


Bad architect grin

Code:
#EDIT: 51.022 Tris



What's the count of vertices? 3DGS can only handle 32767 vertices per model.

Re: What are you working on? [Re: oliver2s] #435708
01/11/14 13:14
01/11/14 13:14
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Vertices: 33.677 grin
All Modelpieces merged together, this will not be happend, if the Model is finished!
The Building itself has around 24k vertices / the interior about 8800.
Enough Space to add some more tongue

my reference pic for the roof:
http://www.bauen-mit-eilhardt.de/uploads/pics/DSC01146.JPG

regards Sebastian

Last edited by rvL_eXile; 01/11/14 13:15.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


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