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Re: The answer to life, the universe and unity3d
[Re: Slin]
#436003
01/16/14 19:14
01/16/14 19:14
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Posts: 3,751
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Visibly not much has changed, but damn, Nils, I love your shadows so fucking much <3 Also FXAA because apparently you guys can't view screens without anti aliasing or your eyes fall out or something like that.
Last edited by JustSid; 01/16/14 19:28.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: The answer to life, the universe and unity3d
[Re: alibaba]
#436029
01/17/14 11:07
01/17/14 11:07
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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Your website is incredibly uncreative -- Nils' Girlfriend
Guess we are fucked now. Here is to our impending bankruptcy. -- Unity3d CEO
We prefer Unity3d to create our DLCs and microtransactions. -- EA CEO
, good stuff, and long time I heard about OpenGL
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Re: The answer to life, the universe and unity3d
[Re: Reconnoiter]
#436173
01/21/14 00:09
01/21/14 00:09
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Good news everyone! We released the sixth Rayne alpha release yesterday, we have great plans for the upcoming 0.6.x release series, which will include our package manager, terrain system and other awesome stuff. But, we aren't lazy! There is now awesome atmospheric scattering, and screen capturing directly build into Rayne. So, what better thing to do than putting both of them together and create a jif? Right, nothing better to do: And here are some normal screenshots with more quality and resolution and stuff like that:
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: The answer to life, the universe and unity3d
[Re: WretchedSid]
#436220
01/21/14 19:15
01/21/14 19:15
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Okay, we got it, you guys don't like tiny jifs.
Sadly, we couldn't upload the 3 Gb full HD jif... However, we managed to figure out how to use ffmpeg and exported a sexy h.264 video in 1080p. Then, we went to a library and borrowed a book that explains how to use the internet and upload videos to youtube, then we somehow spelled youtube wrong and long story short, we now have a video on Vimeo showing our atmospheric scattering:
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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