Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (Quad, aliswee), 835 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Gamestudio 8.45 public beta #436135
01/20/14 15:30
01/20/14 15:30
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,977
Frankfurt
A new Gamestudio update is available for a public beta test:

http://server.conitec.net/down/gstudio8_setup.exe

This is an interim release between 8.40 and 8.50. A list of all changes can be found here:

http://manual.3dgamestudio.net/newfeatures8.htm

Install the update over your Gamestudio 8.40 version. Please report any problems to the bug forum.

Re: Gamestudio 8.45 public beta [Re: jcl] #436139
01/20/14 16:16
01/20/14 16:16
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Great news, thanks!


POTATO-MAN saves the day! - Random
Re: Gamestudio 8.45 public beta [Re: Kartoffel] #436144
01/20/14 16:59
01/20/14 16:59
Joined: Jul 2013
Posts: 158
F
Feindbild Offline
Member
Feindbild  Offline
Member
F

Joined: Jul 2013
Posts: 158
IT LIVES!

Re: Gamestudio 8.45 public beta [Re: Feindbild] #436171
01/20/14 22:22
01/20/14 22:22
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Quote:

The OVERLAY flag for particles enforces writing into the z buffer for special purposes.


Oh, some way for fluids rendering, finally?^^

I guess each particle has a constant z value across it's surface? ANyway, muuuuch better than previously. Thank you very much^^


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Gamestudio 8.45 public beta [Re: Rackscha] #436302
01/23/14 07:07
01/23/14 07:07
Joined: May 2008
Posts: 257
D
djfeeler Offline
Member
djfeeler  Offline
Member
D

Joined: May 2008
Posts: 257
Thanks for this public beta ^^

Re: Gamestudio 8.45 public beta [Re: djfeeler] #436658
01/30/14 19:47
01/30/14 19:47
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Thanks!
But for some reason my 3D view which renders a 3D model into a 2D layer is invisible now frown

Last edited by Ch40zzC0d3r; 01/30/14 20:08.
Re: Gamestudio 8.45 public beta [Re: Ch40zzC0d3r] #436685
01/31/14 09:51
01/31/14 09:51
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,977
Frankfurt
Are you comparing a postfix increment, like "i++", for rendering them?

Re: Gamestudio 8.45 public beta [Re: jcl] #436686
01/31/14 09:59
01/31/14 09:59
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
No, I have to test a bit more, but the new beta seems more buggy to me frown
My PhysX ragdolls and weapons etc are bugging again, flying through some walls etc.
Im gonna stay with the old version until you are able to fix this.
For the views Im using this declaration:
Code:
VIEW *playerSelectionView = 
{
	arc = 60;
	clip_near = 1;
	aspect = 0.972;
	flags = SHOW | NOSKY | NOWORLD | NOENT;
}

entPlayerSelect = ent_create("Models\\player_new.mdl", vector(991337, -54785, -584132), selection_rotate);
vec_set(playerSelectionView.x, vector(991270, -54785, -584128));

playerSelectionView.genius = entPlayerSelect;

playerSelectionView.bmap = bmap_createblack(256, 256, 8888);
RenderViewToBitmap(playerSelectionView, pPlayerPanel, 1);


Last edited by Ch40zzC0d3r; 01/31/14 10:00.
Re: Gamestudio 8.45 public beta [Re: Ch40zzC0d3r] #436700
01/31/14 14:54
01/31/14 14:54
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,977
Frankfurt
I see nothing suspicious with the view declaration. So the problem might be something else, maybe unrelated to the beta. The behavior of physics objects has not changed with 8.45, but there is a new function pXent_setskinwidth - you can use it for preventing that they move through walls.

If you can't locate the reason of the view render problem, please upload or send an example project to Support. We'll look into it.

Re: Gamestudio 8.45 public beta [Re: jcl] #438434
03/14/14 10:48
03/14/14 10:48
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
I've just seen public beta is now out on main page as update. great.
hopefully the next interval would be shorter.


Free world editor for 3D Gamestudio: MapBuilder Editor

Moderated by  Matt_Coles 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1