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luz que no corresponde #436108
01/20/14 08:08
01/20/14 08:08
Joined: Nov 2009
Posts: 22
spain
J
jumpu Offline OP
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jumpu  Offline OP
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J

Joined: Nov 2009
Posts: 22
spain
Sorry but not Inglish.
Hola, si alguien de habla hispana me pudiese ayudar se lo agradecería.
Estoy haciendo un salvapantallas, y tengo un problema de iluminación, en el siguiente link esta el código y los objetos del salvapantallas,"https://www.dropbox.com/sh/t4w9mu0g385578h/L3At2mt0Ks" si lo ejecutáis, veréis que las patas de la mesa reciben luz, cuando no debería ser así; ¿Cómo puedo resolverlo? Y ¿Cómo podía mejorar la iluminación general?.
Gracias.
Un saludo Jumpu.

Re: luz que no corresponde [Re: jumpu] #436115
01/20/14 10:48
01/20/14 10:48
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Aupa Jumpu,
recién te he contestado en gameartspain y he visto este post.

Salud!

the epilogue of a success [Re: txesmi] #436186
01/21/14 11:35
01/21/14 11:35
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Posts: 1,337
Hiporope and its pain
Originally Posted By: Jumpu

How can I improve the lighting of this scene?




ambient color and light color


single depth cubemap shadows



triple depth cubemap shadows


screen space ambient occlusion


to be continued...

Re: the epilogue of a success [Re: txesmi] #436187
01/21/14 11:36
01/21/14 11:36
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
The result




Re: the epilogue of a success [Re: txesmi] #436195
01/21/14 14:08
01/21/14 14:08
Joined: Jul 2013
Posts: 158
F
Feindbild Offline
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Feindbild  Offline
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F

Joined: Jul 2013
Posts: 158
holy fuck this is looking great!

Re: the epilogue of a success [Re: Feindbild] #436205
01/21/14 14:59
01/21/14 14:59
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Posts: 1,337
Hiporope and its pain
thanks!

homemade antialiasing and a bit of depth blur





Re: the epilogue of a success [Re: txesmi] #436208
01/21/14 16:16
01/21/14 16:16
Joined: Jul 2013
Posts: 158
F
Feindbild Offline
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Feindbild  Offline
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Posts: 158
250 FPS... what machine are you running? will you be releasing the project files when you're done? I love the look of it! this could become an amazing 3D adventure game

Re: the epilogue of a success [Re: Feindbild] #436231
01/21/14 23:34
01/21/14 23:34
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Posts: 1,337
Hiporope and its pain
Originally Posted By: Feindbild
what machine are you running?

an Asus GeForceGTX660.

Originally Posted By: Feindbild
will you be releasing the project files when you're done?

Unfortunatelly I don't own the models. I will talk to Jumpu...

Salud!

Re: the epilogue of a success [Re: txesmi] #436234
01/22/14 00:49
01/22/14 00:49
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
Looks indeed fantastic! Only the candles still have some pixelated edges which hurt the overall result/ look.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: the epilogue of a success [Re: Superku] #436249
01/22/14 10:40
01/22/14 10:40
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Thanks!

I'm not able to properly blur those candel pixels with the actual antialiasing approach (border detection + gaussian blur). Time to try a supersampling render chain.



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