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Re: What are you working on? [Re: Harry Potter] #436314
01/23/14 10:01
01/23/14 10:01
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Danke. Mit der Entfernung des Blau hast du recht, das wird noch korrigiert. Dass Bäume blauer erscheinen als das Terrain/Hügel liegt wohl am Bug im DOF Shader, das HDR verstärkt wohl noch den Effekt. Denn Bäume und Terrain haben den gleichen Fog-Shader.

Re: What are you working on? [Re: oliver2s] #436355
01/23/14 23:15
01/23/14 23:15
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Update:
Garage Door: 2048² tex / 3900 tris


EDIT:

Feedback?!

regards Sebastian

Last edited by rvL_eXile; 01/24/14 00:31.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #436357
01/24/14 01:12
01/24/14 01:12
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I don't know much about (modern) modeling and texturing - thus a 2048² texture for a garage door seems a little excessive to me - but I think the house (+ garage) look really good, well done!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: What are you working on? [Re: Superku] #436365
01/24/14 08:42
01/24/14 08:42
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
garage wall seems to be very thin at door junction. maybe it would be better to be made of concrete around the door... otherwise cool.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #436396
01/24/14 20:23
01/24/14 20:23
Joined: Jul 2013
Posts: 158
F
Feindbild Offline
Member
Feindbild  Offline
Member
F

Joined: Jul 2013
Posts: 158


Re: What are you working on? [Re: rvL_eXile] #436398
01/24/14 21:32
01/24/14 21:32
Joined: Feb 2012
Posts: 371
Dico Offline
Senior Member
Dico  Offline
Senior Member

Joined: Feb 2012
Posts: 371
Originally Posted By: rvL_eXile
Update:
Garage Door: 2048² tex / 3900 tris


EDIT:

Feedback?!

regards Sebastian


very nice work man , why you not use decals on walls , that give you best graphique

Re: What are you working on? [Re: Dico] #436399
01/24/14 22:07
01/24/14 22:07
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Decals will be additional for the Finished Model, cuz some Engine cant even handle decals really good (Shadow Problems).
Inside/ outside the Garage are already some Decals but not really nice made yet...

Thanks for all your replies.

regards Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #436400
01/24/14 22:37
01/24/14 22:37
Joined: Feb 2012
Posts: 371
Dico Offline
Senior Member
Dico  Offline
Senior Member

Joined: Feb 2012
Posts: 371
what about blending decals in textures model like this http://www.youtube.com/watch?v=wmEawPCAtEQ

Re: What are you working on? [Re: Dico] #436401
01/24/14 23:24
01/24/14 23:24
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
This should be only possible, if the Model uses one none overlapping UV Map. So, this isnt an option for me.

regards Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #436406
01/25/14 03:38
01/25/14 03:38
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
@eXile awesome model as always.

@Feindbild that looks... interesting?


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