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Re: What are you working on? [Re: Quad] #436410
01/25/14 09:47
01/25/14 09:47
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Wrote a color scheme picker tool in Java (Swing). You can load a template XML with all predefined colors, the GUI is generated and then you can pick each color separately. Exports to human-readable XML.



Next step: Importing that into Gamestudio wink

Last edited by HeelX; 01/25/14 09:47.
Re: What are you working on? [Re: HeelX] #436413
01/25/14 09:58
01/25/14 09:58
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@HeelX: great tool, can be really useful laugh

I'm currently working on some improvements for my rendering pipeline.
(improved the lighting, material shading, depth of field, bloom and SSAA):




todo: moar speed


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #436414
01/25/14 10:03
01/25/14 10:03
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
I really like the lighting on the second show, great stuff! Is there a pink light in the first shot, that I don't see? Because there a pink fragments in the lionhead.

How do you blur the scene for DOF? Box-, Gaussianblur or something else?

[EDIT]

Originally Posted By: Kartoffel
@HeelX: great tool, can be really useful laugh
I was too tired to do that with Photopaint and I also wanted to begin with XML code for my project, I thought that was the best way to start with it smile

I was very suprised that colorpicking in JAVA is working actually very well, just a few lines of code to do that.

Last edited by HeelX; 01/25/14 10:05.
Re: What are you working on? [Re: HeelX] #436415
01/25/14 10:16
01/25/14 10:16
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
yeah, these aren't gliches. It's just a light from above (shadows would be waaay to slow).

for the dof I'm using slin's implementation of a 2-pass hexagonal blur.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #436419
01/25/14 13:28
01/25/14 13:28
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
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Harry Potter  Offline
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Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Originally Posted By: Kartoffel
I'm currently working on some improvements for my rendering pipeline.
(improved the lighting, material shading, depth of field, bloom and SSAA):

The shader of the lion's head looks very good.

But I'm a little bit confused about the DOF shader.
It looks more like a model with a very low-res texture.
The edges (border) of the model is too sharp.
I think this is the reason why the ball with the white texture looks much sharper than the basin/bowl under the ball.

Re: What are you working on? [Re: Harry Potter] #436423
01/25/14 16:58
01/25/14 16:58
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
@Kartoffel
Wow, great looking. Great lightning. I like everything, dof is cool too. Wish my scenes would be shadered / look like this.

@rvl_exile
Yeah, great as always.
But as SuperKu mentioned before, texture seams too big.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
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Re: What are you working on? [Re: rayp] #436538
01/28/14 18:15
01/28/14 18:15
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
I need some critics for the following forest scene: please make critics about the vegetation movement in the wind. Do you think it's to much or is it ok?

VIDEO: http://www.youtube.com/watch?v=g89yCzwL3jA

(Please don't look at the framerate, I recorded with my crappy 3 year old laptop)

Re: What are you working on? [Re: oliver2s] #436540
01/28/14 19:04
01/28/14 19:04
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
i think the Gras model is to much affected from the wind... reduce a bit the movement / the speed of movement.

regards Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: oliver2s] #436541
01/28/14 19:09
01/28/14 19:09
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
The animation of the LOD trees looks really bad. Also I think the grass is moving too fast compared to the trees. So you should probably make the grass move a bit less and the trees a bit more or something like that...
I really like the trees in the foreground, are they yours, or can I buy them somewhere?

Even with a 3 years old laptop, why is it that slow? What are your laptops specs? Are there that many trees outside the visible area? Do you blend out far away grass? Does the recording kill the fps, or is it > 30 fps without shadows? Just wondering as it should be faster...

Re: What are you working on? [Re: oliver2s] #436543
01/28/14 19:53
01/28/14 19:53
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
Expert
Harry Potter  Offline
Expert

Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
I think it is not realistic that the trunks of the trees are moving in the wind (it's not a storm, it's only a wind wink ).

The speed of the vegetation movement is okay. But the movement itself does not look realistic. It looks more like a 'Metronome':


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