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Re: level_load - HeapAlloc vs VirtualAlloc [Re: Truth] #437011
02/07/14 20:26
02/07/14 20:26
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Originally Posted By: Truth
I get the 'out of memory' message too. What I do to get around it is to use 'd3d_texlimit = 256;' which limits all the textures in the game to 256x256 thus using less memory. You can change it as low as 64 if you need


That's what I said earlier in this thread. Out of memory is very often caused by too much texture memory.

Re: level_load - HeapAlloc vs VirtualAlloc [Re: oliver2s] #437019
02/07/14 22:57
02/07/14 22:57
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline OP
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Ch40zzC0d3r  Offline OP
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Guys, I fixed it thanks xD
I used this function + converted everything to 512^2 dds, renders like 8 times faster and so on. Thank you guys, you revived my game!

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