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Re: The answer to life, the universe and unity3d [Re: the_clown] #436954
02/06/14 10:13
02/06/14 10:13
Joined: Dec 2000
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mk_1 Offline

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Looking good


Follow me on twitter
Re: The answer to life, the universe and unity3d [Re: mk_1] #436956
02/06/14 10:33
02/06/14 10:33
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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I badly need a fucking working ati driver...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: The answer to life, the universe and unity3d [Re: the_clown] #436974
02/06/14 19:08
02/06/14 19:08
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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Originally Posted By: the_clown
Blog post is nice, too, I guess there'll be more hollah about more technical posts

Yes! There are some seriously cool things worth talking about, for example a few changes we introduced this week that cut branch miss predictions in half and also lowered the total amount of retired branches, allowing for more CPU cycles to be available to the game.

Stuff like this in general is really interesting, because usually you are discouraged from doing micro-optimizations, but in our case there are some seriously optimized classes already which only profit from micro optimizations anymore. And thanks to the PMC in Intel CPUs it's now possible to profile for these low level events. Really cool and not something you usually see.

Also, the whole tessellation system now and the dynamic shader system in general, really cool technical things and easy to use, but incredibly powerful.

tl;dr: We do have a lot of technical stuff to talk about, but want to keep the update blog posts relevant to what we did and what we are currently being busy with. So last week that was documentation. This week it's documentation. And next week world domination... Or something like that anyways tongue

Originally Posted By: sivan
I badly need a fucking working ati driver...

Hell yes you do!


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #437014
02/07/14 20:47
02/07/14 20:47
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the_clown Offline
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Software engineering related question incoming, I suppose you implemented the visitor pattern in a way such that none of your node subclasses actually performs calls to opengl, but instead the renderer just calls the appropriate method to render a node if it should be rendered, and is the only class making actual opengl calls?

Re: The answer to life, the universe and unity3d [Re: the_clown] #437024
02/08/14 06:05
02/08/14 06:05
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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Originally Posted By: the_clown
Software engineering related question incoming, I suppose you implemented the visitor pattern in a way such that none of your node subclasses actually performs calls to opengl, but instead the renderer just calls the appropriate method to render a node if it should be rendered, and is the only class making actual opengl calls?


Yes, and no. The scene nodes don't render themselves but tell the renderer what to do, so far, so "yes". "No", because the renderer isn't the only thing that does OpenGL calls. The light manager for example makes them too, which granted, you can think of an extension to the renderer itself. But the texture classes, the shader class, the shader cache... All these classes make the OpenGL calls themselves, mainly because the renderer does exactly what its name suggests: Rendering.


Anyways, it's Saturday... And for some reason people associate that with screenshots. So we figured, why not? Right? Right!







Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #437036
02/08/14 09:03
02/08/14 09:03
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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POTATO-MAN saves the day! - Random
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #437037
02/08/14 09:16
02/08/14 09:16
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the_clown Offline
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Originally Posted By: JustSid

Yes, and no. The scene nodes don't render themselves but tell the renderer what to do, so far, so "yes". "No", because the renderer isn't the only thing that does OpenGL calls. The light manager for example makes them too, which granted, you can think of an extension to the renderer itself. But the texture classes, the shader class, the shader cache... All these classes make the OpenGL calls themselves, mainly because the renderer does exactly what its name suggests: Rendering.



Ah, I see.

Re: The answer to life, the universe and unity3d [Re: the_clown] #437046
02/08/14 12:07
02/08/14 12:07
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Real talk, these last shots and the tesselation-shots simply cry out for a nice video with the camera flying around through this scene.

It looks so pretty!


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: The answer to life, the universe and unity3d [Re: Error014] #437048
02/08/14 12:13
02/08/14 12:13
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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İstanbul, Turkey
It is so PRETTY, yes.


3333333333
Re: The answer to life, the universe and unity3d [Re: Kartoffel] #437080
02/08/14 23:07
02/08/14 23:07
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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Originally Posted By: Kartoffel

Yeah? Then why don't you ask as if you can get alpha access?! Because you can... If you'd ask us tongue

Originally Posted By: Error014
Real talk, these last shots and the tesselation-shots simply cry out for a nice video with the camera flying around through this scene.

Well, yes, but it's screenshot saturday, not video monday... Jeez, some people here.
There will be a video though... Don't you worry child


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
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