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Re: The answer to life, the universe and unity3d
[Re: WretchedSid]
#437094
02/09/14 08:45
02/09/14 08:45
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Okay, so Nils is going to hate me for this, but... Rayne is dead and will be open sourced... Nah, just kidding (suck it, Unity!). But he implemented SAO and I'm going to show it off now because he is sleeping but FUCKING HELL IT'S BEAUTIFUL GOD FUCKING DAMNIT, I can't not share it. I'm just glad I don't have to throw my own money at myself to buy Rayne. Yup, I'm that arrogant. The last picture is here without the SAO, so you can tab between them and see the difference.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: The answer to life, the universe and unity3d
[Re: WretchedSid]
#437099
02/09/14 09:52
02/09/14 09:52
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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looks nice!
but ive got two questions: - which resolution and how much samples per pixel were used for the ssao? - what technique are you using?
POTATO-MAN saves the day! - Random
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Re: The answer to life, the universe and unity3d
[Re: Kartoffel]
#437100
02/09/14 09:57
02/09/14 09:57
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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- Fullscreen (1680x1050) and 11 samples... If I understand this code right. Fucked if I know, really. - SAO
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: The answer to life, the universe and unity3d
[Re: Slin]
#437118
02/09/14 19:53
02/09/14 19:53
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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ah thanks, looks interesting ( I just asked because I googled SAO ambient occlusion and couldn't find anything about it )
POTATO-MAN saves the day! - Random
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