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Re: The answer to life, the universe and unity3d [Re: WretchedSid] #437094
02/09/14 08:45
02/09/14 08:45
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WretchedSid Offline OP
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Okay, so Nils is going to hate me for this, but... Rayne is dead and will be open sourced...
Nah, just kidding (suck it, Unity!). But he implemented SAO and I'm going to show it off now because he is sleeping but FUCKING HELL IT'S BEAUTIFUL GOD FUCKING DAMNIT, I can't not share it.

I'm just glad I don't have to throw my own money at myself to buy Rayne. Yup, I'm that arrogant.





The last picture is here without the SAO, so you can tab between them and see the difference.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #437099
02/09/14 09:52
02/09/14 09:52
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Kartoffel Offline
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looks nice!

but ive got two questions:
- which resolution and how much samples per pixel were used for the ssao?
- what technique are you using?


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Re: The answer to life, the universe and unity3d [Re: Kartoffel] #437100
02/09/14 09:57
02/09/14 09:57
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- Fullscreen (1680x1050) and 11 samples... If I understand this code right. Fucked if I know, really.
- SAO


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #437101
02/09/14 10:12
02/09/14 10:12
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alibaba Offline
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Originally Posted By: JustSid
Okay, so Nils is going to hate me for this, but... Rayne is dead and will be open sourced...




Professional Edition
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Re: The answer to life, the universe and unity3d [Re: WretchedSid] #437102
02/09/14 10:12
02/09/14 10:12
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Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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ah, okay thanks.
(I think Nils has to answer the second question (no offense :P))

just wanted to compare it to the ssao shader i've written in the past few days:
(beware of ugly grass lighting)


its using 6 samples at fullscreen resolution and a 4 sample blur filter.
(more samples are possible aswell, but at some point it just kills the framerate)


POTATO-MAN saves the day! - Random
Re: The answer to life, the universe and unity3d [Re: Kartoffel] #437116
02/09/14 18:11
02/09/14 18:11
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Lübeck
Slin Offline
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Originally Posted By: Kartoffel
(I think Nils has to answer the second question (no offense :P))

Actually, Sid gave you a perfectly good answer.... We use SAO, which is short for Scalable Ambient Obscurance: http://graphics.cs.williams.edu/papers/SAOHPG12/
It is pretty much plug and play and comes with an amazing quality but on the other hand my mobile graphics card doesn´t like it too much tongue

Re: The answer to life, the universe and unity3d [Re: Slin] #437118
02/09/14 19:53
02/09/14 19:53
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Kartoffel Offline
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Kartoffel  Offline
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ah thanks, looks interesting
( I just asked because I googled SAO ambient occlusion and couldn't find anything about it grin )


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Re: The answer to life, the universe and unity3d [Re: Kartoffel] #437167
02/11/14 02:09
02/11/14 02:09
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Aaaaaand it is time for our next weekly blogpost.

Re: The answer to life, the universe and unity3d [Re: Slin] #437217
02/12/14 11:43
02/12/14 11:43
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Uh didn't know that there were no shader files in OpenGL!

Re: The answer to life, the universe and unity3d [Re: PadMalcom] #437219
02/12/14 12:00
02/12/14 12:00
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Posts: 7,441
ventilator Offline
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ventilator  Offline
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bigger screenshot of the tesselation tests please! laugh

i am impressed by your skills and your engine.

i just don't like c++ so it would be really cool if there also were a binding to a scripting language later. laugh

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