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Re: The answer to life, the universe and unity3d [Re: ventilator] #437220
02/12/14 12:24
02/12/14 12:24
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Lübeck
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Re: The answer to life, the universe and unity3d [Re: Slin] #437221
02/12/14 12:32
02/12/14 12:32
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thanks!

must be pretty annoying to walk on a road like that. laugh

Re: The answer to life, the universe and unity3d [Re: ventilator] #437337
02/14/14 11:36
02/14/14 11:36
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Originally Posted By: ventilator
must be pretty annoying to walk on a road like that. laugh

We asked one of the towns people, they said it was okay as long as no wheelbarrows are involved. They also hate the fact that the tavern is empty.

But at least they have a pretty place to live in!







Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #437338
02/14/14 11:37
02/14/14 11:37
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WretchedSid Offline OP
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Also, more atmospheric scattering... Just imagine it's a video/gif! Show some creativity folks tongue






Also: Nils wrote an awesome blogpost about displacement map generation in Blender! Check it out, it's awesome: http://rayne3d.com/blog/02-14-2014-how-t...re-with-blender


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #437344
02/14/14 15:39
02/14/14 15:39
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looks great, will this demolevel be available for testing?


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Re: The answer to life, the universe and unity3d [Re: Kartoffel] #437346
02/14/14 16:15
02/14/14 16:15
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WretchedSid Offline OP
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No. This is our internal test level where we just play around and see how things go.

We will, however, publish a somewhat larger level with a similar style as our techdemo, but we've got to first build that and then work out some licensing issues (since it's also intended to be published in its source form)


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #437348
02/14/14 16:38
02/14/14 16:38
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ah, okay

sorry but I've got another question grin :
I'm currently playing around with the shaders and I'd like to know where the lighting and the surface textures are combined (somehow I can't find it...)


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Re: The answer to life, the universe and unity3d [Re: Kartoffel] #437349
02/14/14 16:40
02/14/14 16:40
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WretchedSid Offline OP
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rn_Texture1~150.fsh line 100 and 113.
We've got a forum for these kinds of questions though, just saying tongue


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #437350
02/14/14 16:41
02/14/14 16:41
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thanks again laugh


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Re: The answer to life, the universe and unity3d [Re: Kartoffel] #437356
02/14/14 18:02
02/14/14 18:02
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Kartoffel Offline
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playing around with the existing stuff works pretty good so far:


but again some questions (sorry :S)
Do you know when we can expect an example on how to use tesselation and ssao?
I tried to access the camera's position in the Texture1-frag. shader but it didn't work... do I have to pass the vector to the shader manually?


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