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Re: The answer to life, the universe and unity3d
[Re: WretchedSid]
#437595
02/20/14 07:36
02/20/14 07:36
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Joined: Dec 2003
Posts: 1,225 germany
gri
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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Ahem, please allow me to illustrate: What is this ? Punching a dead horse while wanki** his dic* ?
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: The answer to life, the universe and unity3d
[Re: gri]
#437598
02/20/14 08:28
02/20/14 08:28
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: The answer to life, the universe and unity3d
[Re: WretchedSid]
#437618
02/20/14 12:44
02/20/14 12:44
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Joined: Nov 2008
Posts: 946
the_clown
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Joined: Nov 2008
Posts: 946
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Hopefully the_clown is happy by the amount of technical stuff in it (general feedback by everyone else is still appreciated as well though!) I am, especially because this specific technical stuff is the kind of technical stuff that I still have to wrap my mind around. Very nice blog entry, not the easiest to read I guess, but I approve.
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Re: The answer to life, the universe and unity3d
[Re: the_clown]
#437836
02/27/14 09:15
02/27/14 09:15
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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By god, is it already weekly dev blog time? Why, yes, yes it is! Here is the most boring weekly dev blog in which I tell you that Nils is on holidays, I spent multiple days hunting a kernel bug and that it was a slow week with nothing but clean up, bug fixes and documentation writing. For some reason it's still over 2000 words, so read it, I put a lot of effort into it! http://rayne3d.com/blog/02-27-2014-rayne--weekly--devblog--4(Oh and if you don't read it, the documentation is now open source and on GitHub, so maybe check that out? https://github.com/uberpixel/Documentation)
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: The answer to life, the universe and unity3d
[Re: WretchedSid]
#437934
03/01/14 18:22
03/01/14 18:22
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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There is a new version of Rayne posted. It fixes stuff, potentially breaks new stuff (although at this moment I can neither confirm nor deny that) and cleans up stuff. It also makes other stuff faster.
tl;dr: Stuff changed around.
Potentially it is the last 0.5.x release. Maybe it isn't, depending on wether new stuff breaks. We should probably offer an RSS feed for this kind of stuff instead of announcing it in competitors forums (I mean, we also announce it in our forum, but that has a much smaller reach).
Funfact of the 0.5.7 release: It was developed in a branch called "dev-0.6" and pulled in a bit from a branch named "experimental". We can do version control, I swear!
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: The answer to life, the universe and unity3d
[Re: WretchedSid]
#438130
03/08/14 03:50
03/08/14 03:50
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Two things! Nah, make it three... First of all, no weekly devblog post this week because: Quite frankly, the noteworthy stuff is currently in development, so it's only ready for next week. And we are lazy. But! Not lazy enough to not finally make a video of our forest level. Here is a super awesome fly through, through the level: And then: We started with the editor. For real this time. Here is how it looks like so far (much early, many wip, very unpolished): We also promised that everything would be open source except of the engine core. Well, Downpour _IS_ open source under the MIT license on Github. Go check it out!
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: The answer to life, the universe and unity3d
[Re: alibaba]
#438137
03/08/14 11:44
03/08/14 11:44
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Eh, it's the default go to image for everything imaging related. Hasn't everyone see her by now?... I really like the picture of Lenna! The Editor looks pretty much like Unity, but indeed a good start. ... This guy has! He even knows the correct spelling of her name! And also... There are only so many ways to build a usable editor interface and Unity happens to have one of the better ones around. To give credit where credit is due though, the layout is actually inspired by Xcode: http://cl.widerwille.com/UK5sBy the way... No comment on the video? Nils worked pretty hard on implementing splines for the camera movement.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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