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ph_rope #437987
03/04/14 14:14
03/04/14 14:14
Joined: Oct 2010
Posts: 73
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CodeMaster Offline OP
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CodeMaster  Offline OP
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is there a some demo or video which shows ph_rope in action?

Re: ph_rope [Re: CodeMaster] #438096
03/06/14 19:31
03/06/14 19:31
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Not that I am aware of. Why would you need a video/ demo of that, do you have trouble implementing it?
Note that "ph_rope" is just a joint between two physics entities, no actual rope. If you want to simulate a rope you'd have to let's say create 20 (invisible) physX objects, connect them via ph_rope and then use some way to connect a visible but passable rope model to the chain of entities.


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Re: ph_rope [Re: Superku] #438110
03/07/14 11:28
03/07/14 11:28
Joined: Oct 2010
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i have not yet decided to use it and i just would like to see some results if someone has already used this feature.
like you say, i guess i need to create multiple entities, connect them with ph_rope and later this entities connect to the bones of rope model


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