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Re: New Video [Re: Superku] #437807
02/26/14 15:40
02/26/14 15:40
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
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Joined: Jul 2004
Posts: 785
Serbia
Great work, everything is perfectly polished.
In the video at 2:28 is the effect of the enemy explosion. I would try to replace this squares with something softer, maybe circles or somethings else. For my personal taste squares is too sharp for this, all other explosion effects for enemies is perfect and much better fit than this.
Death animation for player looks good, but yes, maybe not fit very well in the game at first look.
All other is perfect, i like all effects, new enemy battle and new wall movement looks really cool - great job!


IGRAVISION Page - www.igravision.com
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Re: New Video [Re: Iglarion] #437808
02/26/14 15:43
02/26/14 15:43
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
Yeah, this game will surely be a gem in the jump ´n run genre wink


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Re: New Video [Re: Iglarion] #437809
02/26/14 15:46
02/26/14 15:46
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
great!
and yes the death animation is too unique laugh
I'm sure you don't want to make it bloody, maybe some electricity-like effect could do the job... (I always think of how to avoid too much death and blood in an RTS, and I only saw a similar solution in an old game called Knights and Merchants)


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Re: New Video [Re: sivan] #437814
02/26/14 16:57
02/26/14 16:57
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Yes, thank you! The squares are only a temporary effect for some of the enemies which don't have a death animation yet, it's as old as 2011.

Previously there was no player death animation, instead the gameplay froze (as it does now) and oftentimes you could see inaccuracies with the collision detection so I decided to make the character model invisible on death.
Generally I like the concept of an explosion into multiple spheres as it's inspired by Megaman (and Super Mario Sunshine) and as a result reminds me and hopefully other players of those games. I will try different or advanced approaches, though, and I'm open for suggestions.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: New Video [Re: Superku] #437816
02/26/14 17:47
02/26/14 17:47
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
it's so awesome grin
great job


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Re: New Video [Re: Kartoffel] #437818
02/26/14 18:23
02/26/14 18:23
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Felix wenn du auf Greenlight oder Kickstarter gehen würdest, ich würde dich sowas von supporten!

Re: New Video [Re: PadMalcom] #437823
02/26/14 20:22
02/26/14 20:22
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Much appreciated! I am indeed targeting Greenlight (or whatever Valve will have when I'm ready).


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: New Video [Re: PadMalcom] #437824
02/26/14 20:37
02/26/14 20:37
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
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Harry Potter  Offline
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Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Wird immer besser. smile

Die Todesanimation könnte vielleicht noch besser und lustiger aussehen, wenn die Spielfigur kurz vor der Explosion so "wackelt" wie früher bei den Lemmings.
Siehe Youtube-Video AmigaLongplay Lemmings, bei 4:15.

Re: New Video [Re: Superku] #438000
03/04/14 18:23
03/04/14 18:23
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
Serious User
jumpman  Offline
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Joined: Apr 2002
Posts: 1,246
ny
my favorite gamestudio project!! This game gets slicker and better with every update!

Keep it up superku!

Re: New Video [Re: jumpman] #438003
03/04/14 18:29
03/04/14 18:29
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thank you! (^.^)

@Thomas: Thanks for the idea, I will at least try to implement that when the player gets electrocuted.

EDIT: Btw. only 4 levels (of 40 in total) left, then all of them are playable!

EDIT2: Thanks old_bill and DevoN!

Last edited by Superku; 03/31/14 11:34.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
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