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Re: What are you working on? [Re: sivan] #438604
03/18/14 15:12
03/18/14 15:12
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
That fog looks really nice! Will you be releasing the code for it or is it for a private project?


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: What are you working on? [Re: Michael_Schwarz] #438622
03/18/14 22:15
03/18/14 22:15
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
thanks, not secret, and quite simple, it will be out with next MapBuilder update with a control panel, and save/load. unfortunately vertex shader based so some artifacts can be visible on very low poly tall objects. but okay if used with care...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #438638
03/19/14 09:23
03/19/14 09:23
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
the above mentined fog editor panel:

it can fade out on close:


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #438655
03/19/14 16:55
03/19/14 16:55
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
Small sneak peek alpha (no level in background yet) screenshot of new added vehicles of my forest project:


Re: What are you working on? [Re: oliver2s] #438685
03/20/14 08:08
03/20/14 08:08
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
shade-c evo deferred with alpha?


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #438691
03/20/14 08:29
03/20/14 08:29
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
Yes, it was released almost a half year ago.

EDIT: and I added a saturation/brightness/contrast color correction shader as post processing effect.

Last edited by oliver2s; 03/20/14 08:31.
Re: What are you working on? [Re: oliver2s] #438693
03/20/14 08:33
03/20/14 08:33
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
great thanks laugh I dealt only little time with it...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #438697
03/20/14 09:45
03/20/14 09:45
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Anti aliasing is not set?

Re: What are you working on? [Re: PadMalcom] #438701
03/20/14 10:13
03/20/14 10:13
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
AA is set, but I have to look at the code why it's not that accurate (it's done via postprocessing shader).

Re: What are you working on? [Re: oliver2s] #438714
03/20/14 15:01
03/20/14 15:01
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Working on Sky Titans Bots, itīs really time consuming, but funny to see your Enemies coming to life laugh
https://www.youtube.com/watch?v=IiGsH3s44H4

btw: Difficulty was set to MEDIUM in this game


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