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Re: Crash! With a view entity [Re: Rackscha] #438660
03/19/14 17:53
03/19/14 17:53
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
Originally Posted By: Rackscha
Originally Posted By: Dico
you need to wait one frame after level loading

which is an odd design

Which is just nonsense. Please stop spreading misinformation like that.


Always learn from history, to be sure you make the same mistakes again...
Re: Crash! With a view entity [Re: Uhrwerk] #438663
03/19/14 19:01
03/19/14 19:01
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Originally Posted By: Uhrwerk
Originally Posted By: Rackscha
Originally Posted By: Dico
you need to wait one frame after level loading

which is an odd design

Which is just nonsense. Please stop spreading misinformation like that.


yes you're right, i had something similar in mind, which is really wrong o.O.


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Re: Crash! With a view entity [Re: Uhrwerk] #438670
03/19/14 20:37
03/19/14 20:37
Joined: Feb 2012
Posts: 371
Dico Offline
Senior Member
Dico  Offline
Senior Member

Joined: Feb 2012
Posts: 371
Originally Posted By: Uhrwerk
Originally Posted By: Rackscha
Originally Posted By: Dico
you need to wait one frame after level loading

which is an odd design

Which is just nonsense. Please stop spreading misinformation like that.


Hh ,man , i think if we put every day like this problems, the android plugin not came in this year laugh

Re: Crash! With a view entity [Re: Dico] #438675
03/19/14 23:27
03/19/14 23:27
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
@Dico, Superku problem was simple, the second Texture was not "checked" in relation of uv information from Skin2.

@Error014, try without Mipmaps "checked" re-save and let us know if this work.
See how behaves also with bigger resolution.

In my opinion very small Texture (16x16) like lock.mdl do not need mipmaps.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

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Re: Crash! With a view entity [Re: rojart] #438681
03/20/14 04:47
03/20/14 04:47
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
@rojart: This should not lead to an error, though. I have hundreds (!) of models with (multiple) skins and without textures in my side-scroller and it works just fine.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: Crash! With a view entity [Re: Superku] #438716
03/20/14 15:11
03/20/14 15:11
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
I did not know that uv should work without texture information, some strange technique for me, for what purposes do you need the second uv without textures?

Can you upload the model with second uv Skin2 without Texture checked where it works or pm me, i will make some tests.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: Crash! With a view entity [Re: rojart] #438726
03/20/14 15:51
03/20/14 15:51
Joined: Jul 2000
Posts: 27,978
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,978
Frankfurt
A skin with no texture was not the crash reason. In fact we have not found it yet - in the debugger the project behaves normal and does not crash or overwrite memory. We have to check the loading process step by step for all involved files, and manually look for anything unusual. This will take some time.

Re: Crash! With a view entity [Re: jcl] #438733
03/20/14 16:34
03/20/14 16:34
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
@rojart: I'm not completely sure that we are talking about the same thing. I'm not using a second uv set but just set some faces to different materials/ skins than others. Most of the time I do not need to assign textures because I just color things dynamically or use a few global bitmaps to give those parts a metal or glass effect and the like. Assigning textures would not have any advantages.

A working example can be found here: http://opserver.de/pwik7/index.php?title=Ent_mtlset


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Crash! With a view entity [Re: Superku] #438742
03/20/14 20:09
03/20/14 20:09
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Yes, you're right it works without Texture checked, but i think this happens if you use d3d_antialias function, maybe a bug!

If you try without the d3d_antialias function, your model will work.

Sorry for misleading claims about second Texture not checked.

EDIT: No, it's not d3d_antialias, the same happens if you try with video_mode, sorry!

Last edited by rojart; 03/20/14 20:32. Reason: d3d_antialias

Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: Crash! With a view entity [Re: rojart] #438743
03/20/14 20:54
03/20/14 20:54
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Ok, starting to check the whole code and here my results:

If i change the "var i,j,k,l,m,t,isteps;" to "int i,j,k,l,m,t,isteps;" should works.

I noticed also, if we uncomment this line "if(you == NULL) error("AAA"); // <- hier" will only works with "var i,j,k,l,m,t,isteps;"
But "int i,j,k,l,m,t,isteps;" will only works with "if(!you) error("AAA"); // <- hier"

Last edited by rojart; 03/20/14 21:10. Reason: int & if(!you)

Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
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