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PSSM Shadows #438766
03/21/14 08:10
03/21/14 08:10
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
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DLively  Offline OP
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How does this work?

I tried including it and following the steps, but I am getting a script crash in pssm_split

I am trying to get shadows to appear in my level, and have some materials already asigned. could this affect this?


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Re: PSSM Shadows [Re: DLively] #438773
03/21/14 09:38
03/21/14 09:38
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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you need to set entity flag SHADOW to cast a shadow, and optionally CAST to surpress entity self-shadows, but as I remember on starting pssm it sets SHADOW for level_ent. in an older engine versions it crashed in case of 32b textures with self shadows, but currently it should work, but I use a customized version, not the one included...


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Re: PSSM Shadows [Re: sivan] #438790
03/21/14 14:00
03/21/14 14:00
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
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DLively  Offline OP
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Im using an indoor setting. I'd like to have light hit objects and refract their shadows onto other objects in realtime. Perhaps someone knows of a good start to guide me in the right direction?

The search is on.


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Re: PSSM Shadows [Re: DLively] #438795
03/21/14 15:04
03/21/14 15:04
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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it's not for indoor at all, just for a directional Sun light, which makes black inside a building. so in that case you need your own shadowmapping.


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Re: PSSM Shadows [Re: sivan] #438801
03/21/14 16:32
03/21/14 16:32
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
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thats what i thought i understood. will look more into it, thanks Sivan laugh


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Re: PSSM Shadows [Re: DLively] #438870
03/22/14 18:45
03/22/14 18:45
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
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DLively  Offline OP
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Joined: Apr 2005
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Canadian, Eh
could I ask this post be removed. I am going to make a new one in another thread with relative / different information laugh

Thank you

Edit: this whole section i've created... tongue im not too sure of the lingo at this moment ^_^ gunna look that up.

Last edited by DevoN; 03/22/14 18:51.

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Re: PSSM Shadows [Re: DLively] #445514
09/12/14 07:30
09/12/14 07:30
Joined: Jan 2012
Posts: 14
1
1234David Offline
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1234David  Offline
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Joined: Jan 2012
Posts: 14
You must set camera.clip_far lower.
F.e.: camera.clip_far = 1000;
and I think camera.clip_near must be greather than 0.

Good luck. wink


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