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Re: The answer to life, the universe and unity3d [Re: Slin] #438989
03/25/14 00:42
03/25/14 00:42
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Germany, BW, Stuttgart
Nice. Which network library/protocol?


Visit my site: www.masterq32.de
Re: The answer to life, the universe and unity3d [Re: MasterQ32] #438990
03/25/14 00:44
03/25/14 00:44
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
Open Downpour -> Save Level to USB Stick -> Move USB Stick -> Open Level
(enet)

Re: The answer to life, the universe and unity3d [Re: Slin] #438991
03/25/14 00:45
03/25/14 00:45
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Germany, BW, Stuttgart
Sounds pretty stable and flexible!


Visit my site: www.masterq32.de
Re: The answer to life, the universe and unity3d [Re: MasterQ32] #439001
03/25/14 08:13
03/25/14 08:13
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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NRW/Germany
Can we also use ENet as Network library. I mean, is it integrated to Rayne?


Professional Edition
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--------------------
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Re: The answer to life, the universe and unity3d [Re: alibaba] #439005
03/25/14 10:41
03/25/14 10:41
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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On The topic of Integration: How much work would it be to integrate a scripting language like Lua?


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Re: The answer to life, the universe and unity3d [Re: MasterQ32] #439007
03/25/14 11:39
03/25/14 11:39
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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Posts: 946
Originally Posted By: MasterQ32
On The topic of Integration: How much work would it be to integrate a scripting language like Lua?


If I remember correctly, Sid mentioned they have Angelscript bindings.

Re: The answer to life, the universe and unity3d [Re: the_clown] #439034
03/25/14 18:40
03/25/14 18:40
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Lübeck
Well, enet is currently hacked into Downpour just for the collaborative editing and while I plan on cleaning it up a bit and also reduce the transferred data, the editor has no real realtime requirements and instead accurate data is more important. As a result we are sending LOTS of data and while there might be a lag of up to a second in some worst cases when working over the internet, it works perfectly fine already.
But instead of this implementation, there will be an additional enet module which then will feature some kind of high level interface to synchronize all the scene node transformations and add additional data where ever needed, maybe even with some simple interpolation approach or whatever. And of course some basic "send data -> receive data -> do something with the data" functionality.
If thats not enough you may be able to get access to all of enet, or if you don´t want all this you can of course just use enet without our module.

We will have Angelscript bindings in a not THAT distant future (sid already did some work in that direction) and once we have those there will be an interface to integrate any scripting language without much of a hassle.

Re: The answer to life, the universe and unity3d [Re: Slin] #439378
04/01/14 17:46
04/01/14 17:46
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
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WretchedSid  Offline OP
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Posts: 3,751
Canada
Yo, it's tuesday April 1st. We would now tell you that Rayne is sold to Unity or something like that, but they seem to be already unhappy about us, so to avoid any legal confrontation, let's have a serious April 1st, shall we? laugh

Rayne was bought by Epic, who will kill the product and raise their Unreal Engine 4 price to $100k again now that its fiercest competitor is gone. It's a sad day for indie developers, but honestly, we can't hear you over the sound of all the money!

Nah, actually we haven't been bought. We are still alive, barely tough, and spend the last weekend in Hamburg at the sixth InnoGames Game Jam. The theme was ridiculous and we made a shooter:


If you want to know more, we also wrote a blog post: http://rayne3d.com/blog/04-01-2014-devblog--7---game-jam-


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #439667
04/07/14 05:08
04/07/14 05:08
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
We are amazing!
And because we really are amazing, I started working on our amazing terrain system yesterday.
It can currently only handle small areas at acceptable speed for realtime sculpting, but when we are done it will of course be even more amazing.
Also today the amazing Sid started working on virtual texturing, which will make it possible to paint whatever you want on the amazing terrain and everything else will be handled by the amazing Rayne.


Re: The answer to life, the universe and unity3d [Re: Slin] #439678
04/07/14 08:55
04/07/14 08:55
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
Amazing! laugh


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