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Re: Plugin for 3DGS [Re: TripleX] #43992
04/09/05 13:58
04/09/05 13:58
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Oh Mann TrippleX, du gehst ja richtig ab!

Ich hab's noch nicht getestet, aber die letzte Version am laufen.
Die Liste laesst auf jeden Fall das Wasser im Mund zusammen laufen, da muss ich einfach danke sagen, dass du sowas mit der Community teilst!


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Plugin for 3DGS [Re: ShoreVietam] #43993
04/09/05 15:29
04/09/05 15:29
Joined: Nov 2004
Posts: 888
B
beegee Offline
User
beegee  Offline
User
B

Joined: Nov 2004
Posts: 888
Wow, das ist ja jetzt echt der Hammer!
Genau, die Features, die ich brauche sind in dem Plugin.
Wirklich, ein großes Dankeschön, für dieses großartige Plugin.

Mal, ne Frage: Wie lange hast du denn für dieses Plugin gebraucht ?

----------------------------
beegee - creator of extreme stunt racing -


Fratch - Newer statistics panel for GameStudio
Re: Plugin for 3DGS [Re: beegee] #43994
04/09/05 16:11
04/09/05 16:11
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
@begee Hmm naja ich hab dieses plugin ja nicht dauerhaft programmiert.. Ist ja eher eine Sammlung aller bis lang programmierten einzelnen dll's (+ sehr viele neue Funktionen) Also würd ich das jetzt alles hintereinander programmieren würd ich warscheinlich so 24 Stunden brauchen (also arbeitsstunden).

mfg
TripleX

Re: Plugin for 3DGS [Re: TripleX] #43995
04/11/05 05:34
04/11/05 05:34
Joined: Oct 2003
Posts: 117
San Diego, CA
DCorwin Offline
Member
DCorwin  Offline
Member

Joined: Oct 2003
Posts: 117
San Diego, CA
Nice! Would be really handy to be able to get the sound file's current time, so then you can use it as a master timeline or trigger, etc.


Dave C. Polcino Digital Complete http://www.digitalcomplete.com dave@digitalcomplete.com -------------------
Re: Plugin for 3DGS [Re: DCorwin] #43996
04/12/05 19:46
04/12/05 19:46
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
dll_mp3getposition(id);
This function returns the curret time of the Music Track

TripleX

Re: Plugin for 3DGS [Re: TripleX] #43997
04/12/05 20:51
04/12/05 20:51
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Very nice TripleX!


--Eric
Re: Plugin for 3DGS [Re: Nadester] #43998
04/12/05 20:58
04/12/05 20:58
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
@Nad Btw as you remember i got the Open/Save plugin from you.. This was the beginning of this dll (at the beginning of my SDK programming..) Now you see what you can get out of one single function

TripleX

Re: Plugin for 3DGS [Re: TripleX] #43999
04/13/05 17:16
04/13/05 17:16
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline
Serious User
DEX  Offline
Serious User

Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
In order to make "game activating sistem" on my web site I need a command to retreive users hard disk number. Can you add this feature please?
I made this feature in my Macromedia Director games and it function cool.
Protection is very simple:
-you will allow user to run your game 15 times without registering.
-when he want to register, he will press button register and you will generate some number, made from his hard disk number, so it will be crypted.
-then user connect to your web site and enters that number in field "Request activation code". Then number will be mixed litle more and he will get new mixed activation code.
-he will input that activation code somewhere in game activation.
-then number will be readed and decrypted with same 2 algorythms when you mixed it up just reversed order and youl get hard disk number if corrected number is entered.
-then simply compare original hard disk number and this one you got from user enter and if they OK game is activated.

Perfect protection system. Even if they copied your CD thay can not use it until game is activated on web site.


Maybe someone found this system interesting. It works for me very nice (with macromedia director) and I want to implement it here, but I need command to read users hdd number


DEXSOFT-GAMES.COM
Re: Plugin for 3DGS [Re: DEX] #44000
04/13/05 17:29
04/13/05 17:29
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
This is a great DLL and Dejan's system sounds nice, too. If possible, that would be a great addition.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Plugin for 3DGS [Re: Orange Brat] #44001
04/13/05 20:30
04/13/05 20:30
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
"Ooops! My hard drive crashed yesterday and the activation code you sent me doesn't work anymore..."
"Hey guys! Why can I install your game only on c: and not d: ?"


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