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Re: unreal engine 4 [Re: oliver2s] #438834
03/22/14 12:03
03/22/14 12:03
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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T

Joined: Nov 2008
Posts: 946
Originally Posted By: oliver2s

We are in 2014, but really: quad-core processor and 8 GB RAM as MINIMUM spec isn't "low-end" for me


True, same for the GPU requirement. Interesting coincidence, my flatmate upgraded his desktop PC just a few days ago with a intel quad core and 8GB RAM after playing on a dual core and 4 gig for years, as well as with a Radeon 4870 HD, which he didn't switch out and isn't even sure yet if he will, and I did so far consider his machine higher low end at least. According to the UE4 requirements he still falls under low-spec NOW after the upgrade, which is really kinda weird to me. My own PC which I consider to be capable of nearly every current game on high settings isn't even higher than these minimum specs, at least on the CPU/RAM side of things, which is really kinda shocking to me.

Re: unreal engine 4 [Re: oliver2s] #438836
03/22/14 12:39
03/22/14 12:39
Joined: May 2002
Posts: 7,441
ventilator Offline OP
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ventilator  Offline OP
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Joined: May 2002
Posts: 7,441
the development environment needs those specs. the games done with it can run on lower end hardware and mobile devices.

i guess that is what they mean.

Re: unreal engine 4 [Re: ventilator] #438838
03/22/14 13:14
03/22/14 13:14
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Posts: 3,258
Mainz
Yes, maybe.

Re: unreal engine 4 [Re: oliver2s] #438846
03/22/14 13:45
03/22/14 13:45
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
I just wanted to say that the editor runs on low fps on my i5 2.5GHz notebook with a HD7670M, especially when all effects are on, and I have not tested yet a compiled exe with low graphics settings. probably there are tools to refine settings, especially because of the mobile platforms, whose support are not fully finished now. Mac and Ios is in an early state. I will try it as I have time, by checking the example projects for a couple of genres (smaller ones like platformer, and 2 bigger ones for FPS, RTS). I will share them with you.
but defining a min system requirements is a kind of estimation, you can start to develop a bigger project knowing you need years, so imo they are right in case of their main target segment, but made a large step to expand their market towards the indie developers and hobbyists. a few years ago I found UDK system requirements too high, now it is fine, but smaller engines are more hobbyist friendly in this area, having at least one stage technology lag, resulting in lower achievable possible quality, which is not unacceptable in many cases.


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Re: unreal engine 4 [Re: sivan] #438901
03/23/14 04:00
03/23/14 04:00
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Germany
Quote:
Hotreload:
Make updates to your gameplay code while the game is running using Unreal Engine 4's popular Hot Reload feature. This tool allows you to edit C++ code and see those changes reflected immediately in-game without ever pausing gameplay.


That sounds like IT-Porn^^
@Sivan have you tried this already?


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Re: unreal engine 4 [Re: Rackscha] #438904
03/23/14 07:01
03/23/14 07:01
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
no, I could spent only a little time with ue4, everything is very new, so there are a lot of things to read and see and try... but thanks for the hint, sounds very cool laugh


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Re: unreal engine 4 [Re: sivan] #438907
03/23/14 08:55
03/23/14 08:55
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
just found that benchmark.

I used the highest settings, except for antialiasing (just FXAA).
...runs really smooth on my (except for the cpu) medium system.


Edit: stupid me misread ue3 for ue4, sorry for that grin

Last edited by Kartoffel; 03/23/14 08:57.

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Re: unreal engine 4 [Re: Kartoffel] #438957
03/24/14 14:45
03/24/14 14:45
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
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alpha_strike  Offline
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Posts: 1,852
thatīs pretty striking... Unity announced the new version 5 with some cool stuff but the same price calculation as the old versions... and of course ... some of the really very serious users of unity start to open their mind to compare the advantage and disadvantage of both core engines (not only the poor 14 years old fan boys).

...and it is some kind of funny... it seems that unreal provocatively copies the style, workflow of the uniy editor and even the main theme of the unity page.

Re: unreal engine 4 [Re: alpha_strike] #439788
04/09/14 14:27
04/09/14 14:27
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
yeah it is much more unity like now than any other engine...
Esenthel engine also stepped onto the path of subscription (15USD/month), but apparently it cannot be canceled as flexibly as ue4, valid subscription is checked on each editor startup. and source code access subscription is much more expensive. http://www.esenthel.com/?id=store (users are not very happy)

at the moment in ue4 I always get an editor crash after the shooter example game startup, and in some other cases (maybe my old non-update-able driver is the issue), but at Epic they really seem to work on bug-fixing of all crash reports.
so currently it is cool to get familiar with this engine to get prepared for a future game project, because it is full with great stuff, but imo it requires some time to make it really solid on all platforms (it runs best currently under windows). so maybe later I will give them another month... but maybe Cryengine could also make some surprises...

if you are interested I could compile 1-2 test levels to see some end results. the realistic rendering demo is great (okay, 2 expert developers worked on it for 3 weeks full time).


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Re: unreal engine 4 [Re: sivan] #440085
04/17/14 19:23
04/17/14 19:23
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
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Joined: Oct 2006
Posts: 1,245
Hello

I purchased a software magazines

Even admitting that some commercial games have been developed using Unity3d , They claim that a game UE4 vs Unity3d does not simply make sense, UE4 playing in an other League
No explanation, s top down claim

What do youn think ?

Last edited by AlbertoT; 04/17/14 19:24.
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