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Re: Shade-C EVO: Fog support + Bug Fixes
[Re: oliver2s]
#437620
02/20/14 13:29
02/20/14 13:29
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Joined: Jul 2008
Posts: 2,107
Germany
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Would somebody be so nice to give me a tip how i can use ZNEAR ( now for a fps weapon ) with shade-c lights ? Iam too stupid to get this work. Ive set two lights. If the weapon has ZNEAR, one of the lights is disappearing ( belongs to direction camera looking into ). Sometimes both are visible, sometimes only one. Iam happy for any tips / hints. Edit: Now it seams to work ( at least i think so ). seams the direction of a Spotlight caused this.
Last edited by rayp; 02/20/14 14:58.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: Shade-C EVO: Fog support + Bug Fixes
[Re: oliver2s]
#437734
02/24/14 18:44
02/24/14 18:44
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Joined: Oct 2004
Posts: 900 Lgh
rojart
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Posts: 900
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Yes, I've got the same result. But I don't know what could cause this problem. Maybe BoH Havoc see this bug report. Thanks for testing, seems to be the default sun light wrong in EVO, if setting the sun_color to NULL the skybox works.
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Re: Shade-C EVO: Fog support + Bug Fixes
[Re: oliver2s]
#440187
04/19/14 22:44
04/19/14 22:44
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Joined: Oct 2004
Posts: 900 Lgh
rojart
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Joined: Oct 2004
Posts: 900
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Yes, I've got the same result. But I don't know what could cause this problem. Maybe BoH Havoc see this bug report. Ok i found the problem in sc_gBuffer_sky.fx if we change to alphablendenable = false; should work.
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Re: Shade-C EVO: Fog support + Bug Fixes
[Re: rojart]
#440188
04/19/14 23:20
04/19/14 23:20
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Joined: Jul 2008
Posts: 2,107
Germany
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ZNEAR tested and works well by me, what exactly happens with your code? Hello, in some situations ( near ) lights disappearing ( when looking in some directions ). Only if my used weapon action is flagged with ZNEAR. Besides that, ( 4ex ) my fire - particles are rendered / visible through walls ( =blocks with shadec material ) if ZNEAR is set. No ZNEAR, everythings fine. Its a fps project, weapon is placed close to the camera vectors and ive set camera.clip_near to 1 btw. The light - znear - "Bug" seams to be a "random". For some particle effects ive set those var's to 1:
sc_screen_default.settings.forward.enabled = 1;
sc_screen_default.settings.refract.enabled = 1;
Maybe i made those probs myself, if nobody else having probs with ZNEAR, guess so. Greets
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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