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Re: Shade-C EVO: Fog support + Bug Fixes [Re: rojart] #437423
02/16/14 17:00
02/16/14 17:00
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
@Robert: did you set the sky cube with the sc_sky() instruction (see example levels)?

Re: Shade-C EVO: Fog support + Bug Fixes [Re: oliver2s] #437428
02/16/14 19:41
02/16/14 19:41
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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rojart  Offline
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Joined: Oct 2004
Posts: 900
Lgh
Yes, use the 07.c sample and change camera parameters to:
you = ent_create(NULL, vector(-2316,1360,1291), v_camera);
you.pan = 149;
you.tilt = -3;

Should be exactly the same result like picture above.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: Shade-C EVO: Fog support + Bug Fixes [Re: rojart] #437442
02/17/14 09:09
02/17/14 09:09
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
Yes, I've got the same result. But I don't know what could cause this problem. Maybe BoH Havoc see this bug report.

Re: Shade-C EVO: Fog support + Bug Fixes [Re: oliver2s] #437620
02/20/14 13:29
02/20/14 13:29
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Would somebody be so nice to give me a tip how i can use ZNEAR ( now for a fps weapon ) with shade-c lights ? Iam too stupid to get this work. Ive set two lights. If the weapon has ZNEAR, one of the lights is disappearing ( belongs to direction camera looking into ). Sometimes both are visible, sometimes only one. Iam happy for any tips / hints.

Edit: Now it seams to work ( at least i think so grin ). seams the direction of a Spotlight caused this.

Last edited by rayp; 02/20/14 14:58.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Shade-C EVO: Fog support + Bug Fixes [Re: oliver2s] #437734
02/24/14 18:44
02/24/14 18:44
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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rojart  Offline
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Joined: Oct 2004
Posts: 900
Lgh
Originally Posted By: oliver2s
Yes, I've got the same result. But I don't know what could cause this problem. Maybe BoH Havoc see this bug report.

Thanks for testing, seems to be the default sun light wrong in EVO, if setting the sun_color to NULL the skybox works.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: Shade-C EVO: Fog support + Bug Fixes [Re: rojart] #437743
02/24/14 20:35
02/24/14 20:35
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Anybody faced the same problem that ZNEAR isnt working correct with ShadeC EVO dynamic lights ? Did i miss something ?

Another question: Is there any skill value to control ambience of model ? Like my.ambient = 30; ?

Thanks
Greets


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Shade-C EVO: Fog support + Bug Fixes [Re: rayp] #440101
04/17/14 23:52
04/17/14 23:52
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
ZNEAR tested and works well by me, what exactly happens with your code?


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: Shade-C EVO: Fog support + Bug Fixes [Re: oliver2s] #440187
04/19/14 22:44
04/19/14 22:44
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Originally Posted By: oliver2s
Yes, I've got the same result. But I don't know what could cause this problem. Maybe BoH Havoc see this bug report.

Ok i found the problem in sc_gBuffer_sky.fx if we change to alphablendenable = false; should work.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: Shade-C EVO: Fog support + Bug Fixes [Re: rojart] #440188
04/19/14 23:20
04/19/14 23:20
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
Quote:
ZNEAR tested and works well by me, what exactly happens with your code?
Hello,
in some situations ( near ) lights disappearing ( when looking in some directions ). Only if my used weapon action is flagged with ZNEAR. Besides that, ( 4ex ) my fire - particles are rendered / visible through walls ( =blocks with shadec material ) if ZNEAR is set. No ZNEAR, everythings fine. Its a fps project, weapon is placed close to the camera vectors and ive set camera.clip_near to 1 btw. The light - znear - "Bug" seams to be a "random".

For some particle effects ive set those var's to 1:
Code:
sc_screen_default.settings.forward.enabled = 1;
sc_screen_default.settings.refract.enabled = 1;


Maybe i made those probs myself, if nobody else having probs with ZNEAR, guess so.

Greets


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Shade-C EVO: Fog support + Bug Fixes [Re: rayp] #440194
04/20/14 02:10
04/20/14 02:10
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
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Joined: Apr 2005
Posts: 1,988
Canadian, Eh
I don't use ZNEAR at all. At all. So It must be something irrelevant to ZNEAR? Or maybe its just us rayp xD


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