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DX12 instead of DX11
#438778
03/21/14 11:40
03/21/14 11:40
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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OP
Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Hi, As it seems, Microsoft prepared an answer to AMD's mantle: DX12
It reduces lot's of overhead(up to 50%) compared to DX11
The nice thing is: it is compatible and runs with DX11 Hardware. Which means, that an NVidia 400 is capable of running it.
So i thought, instead of wishes for a DX11 implementation, how about going for DX12?
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Re: DX12 instead of DX11
[Re: Rackscha]
#438782
03/21/14 12:31
03/21/14 12:31
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Joined: Mar 2010
Posts: 57 Germany, Niedersachsen
LemmyTheSlayer
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Junior Member
Joined: Mar 2010
Posts: 57
Germany, Niedersachsen
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Presumably we will only get DX12 if it will be supported on Windows 7. Take a look here. And since even DX11.1 and 11.2 are not really supported on Win7, I'm in doubt about that.
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Re: DX12 instead of DX11
[Re: LemmyTheSlayer]
#438789
03/21/14 13:41
03/21/14 13:41
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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OP
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Yes i know, it's not yet confirmed for Windows7, but with companies like EA behind this idea, there is a chance for it.
EDIT: and as far as i know, mantle runs on WIn7, too. and DX12 is the MS answer to Mantle. SHame on them if they expect anything with a Win8 only release
Last edited by Rackscha; 03/21/14 13:42.
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Re: DX12 instead of DX11
[Re: MasterQ32]
#438936
03/23/14 19:46
03/23/14 19:46
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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Actually DirectX is lots of fun with a really great API, good documentation and some totally awesome tools. Also DirectX 11 already has some great features (I think there is something like texture arrays as well?) and I have no doubt that DirectX 12 will improve on it even further. The biggest advantage of OpenGL is that it works on so many different platforms and maybe its extension system, which on the other hand results on many different rendering parts for different hardware if you want to take advantage of the latest features or just get the best performance on all kind of hardware and that gets very ugly very fast. and the winner is going to be a laughing 3rd one called OpenGL grin but OpenGL would need a huge marketing boost, maybe as large as DX has by Microsoft, because its technology is not worse at all, frequently more advanced.
With Valve pushing Linux and NVIDIA pushing the bindless extensions, OpenGL is currently getting lots of attention. Also with the mobile market mostly based on OpenGL ES, there seem to be more people interested in using OpenGL than ever. Did you see those presentations claiming a 5x to 15x performance improvements if you are CPU bound by the graphics driver? There now finally is a reference GLSL compiler and Valve is working on an open source OpenGL debugger for linux.
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