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Re: What are you working on? [Re: rvL_eXile] #440711
04/30/14 09:37
04/30/14 09:37
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
okay, thanks!


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Re: What are you working on? [Re: sivan] #440713
04/30/14 09:49
04/30/14 09:49
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
inspired by Emre's great water shader, I added a secondary wave tweaked by a single new parameter to my water shader to get non-repetitive waves, resulting in both lake or river like ripples achievable. I know a video would be better, maybe later:

I just hope once I can make a more life-like effect... but it does the job for non-sea-battle games...


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Re: What are you working on? [Re: sivan] #440715
04/30/14 09:58
04/30/14 09:58
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Red Dwarf
looks like plastic


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: What are you working on? [Re: Michael_Schwarz] #440717
04/30/14 10:16
04/30/14 10:16
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Quote:
I just hope once I can make a more life-like effect... but it does the job for non-sea-battle games...
, add better sunlight reflection I quess. Or just add a shit-load of water vegetation and ship debris grin .

Apart from that I do like it though.

Re: What are you working on? [Re: Reconnoiter] #440723
04/30/14 11:22
04/30/14 11:22
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Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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hmm... indeed a plastic like setting, what is less visible in movement. but decreasing Sun reflection and separating speed and scale seem to help a bit... no place for more sliders grin


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Re: What are you working on? [Re: sivan] #440728
04/30/14 14:33
04/30/14 14:33
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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I guess the looks-like-plastic-effect is caused by a too low specular exponent.

Try increasing it (I think you'll have to increase the spec intensity aswell)


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Re: What are you working on? [Re: Kartoffel] #440751
05/01/14 08:05
05/01/14 08:05
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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thanks, there are a couple of parameters to tweak, and maybe using different normal maps (more noisy) would help too...


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Re: What are you working on? [Re: sivan] #440756
05/01/14 12:38
05/01/14 12:38
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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AckLua:

Code:
-- This is the "main function"
fps_max = 60
level_load("")

local entity =  ent_create("_cube.mdl", vector(400, 0, 0));

function update()
	-- Update game here...
	entity.x = 300 + 100 * math.sin(0.1 * total_ticks)
end



Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #440757
05/01/14 12:42
05/01/14 12:42
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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@sivan: maybe, but it's important to not use too noisy normalmaps.
Better focus on an accurate one.

here are 2 example screenshots, this should come out if you increase the exponent and intensity:

( please ignore the bad and wrong normalmapping )


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #440773
05/01/14 18:13
05/01/14 18:13
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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Caucasus
Kartoffel@ your sun looks like weapon's muzzleflash grin otherways ocean looks awesome!

Greets


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