Gamestudio Links
Zorro Links
Newest Posts
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
Data from CSV not parsed correctly
by EternallyCurious. 04/25/24 10:20
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
0 registered members (), 715 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 5 of 20 1 2 3 4 5 6 7 19 20
Re: unreal engine 4 [Re: sivan] #440572
04/28/14 11:52
04/28/14 11:52
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany
I will check UE4 when paypal payment is possible.
They work already on such a solution.

If my hardware can handle the engine I think I will switch.
Acknex is dead.


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: unreal engine 4 [Re: gri] #440579
04/28/14 12:44
04/28/14 12:44
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
I'm waiting, too until I have enough spare time laugh

Re: unreal engine 4 [Re: PadMalcom] #440584
04/28/14 13:27
04/28/14 13:27
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Quote:
The tools didn't really evolve and still are stuck in the Half-Life 1 era.
, poor WED grin , but yeah I agree with this.

Quote:
What I especially remember is that you could compile whatever program of yours and make it try to connect to a 3DGS multiplayer server of someone else which results in a server crash.
, lol that is kindy bad. For indies though, what are the chances that someone will do that to your server? Unless speaking about MMO's or maybe competive (as in tournament / ladder games), than I can understand it is problem.

Re: unreal engine 4 [Re: sivan] #440630
04/28/14 23:26
04/28/14 23:26
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
Originally Posted By: sivan
but 75/mo is now simply too much.

I read 225$/month on the unity forums if you also want all of the mobile publishing add-ons. While Unity appears to recently be better for mobile apps that's around ten times more than for UE4...

Quote:
lol that is kindy bad. For indies though, what are the chances that someone will do that to your server? Unless speaking about MMO's or maybe competive (as in tournament / ladder games), than I can understand it is problem.

Well it's what came up in one of the discussion threads about the multiplayer capabilities here on the forum. It was such a surprising flaw in the system I simply had to remember and which showed up for those who actually tried to do something serious with the built in multiplayer features and commands. The internal system itself seems ... well let's not say it's completely broken but it's not what you'd expect from a system that is advertised wih MMO capabilities. Although to say the truth there might have been some improvements during the time JCL developed that porn online game...

Re: unreal engine 4 [Re: Toast] #440750
05/01/14 08:05
05/01/14 08:05
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
How about the programming style ?

Is UE4 a component based, Unity like, game engine ?
You attach scripts to the gameobjects
Each script comes with its Start() and Update() function
or
Is it an "old fashion" ( the one I like laugh ) game programming style
You create your entity classes, stsrting from a list of prefabricated classes and methods

In the Game Play you have one only Main() function such as

Update() {

bob.move();
Jane.shoot();

}

Much more intuitive and user friendly, in my opinion

Re: unreal engine 4 [Re: AlbertoT] #440766
05/01/14 16:20
05/01/14 16:20
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
a mix of both, but not as easy to manage as in Unity3d but easier than it was in UDK. it does not create so many dll files to run faster by avoiding too many communication among dll-s, normally only one so called game module.
you can create a new class by the class creation wizard in the editor to be pre-created with macros and other required stuff. you can select its base that can be a couple of different things, e.g. a new character class or just a general base class called actor, or a component class:
https://docs.unrealengine.com/latest/INT...zard/index.html
then add code:
https://docs.unrealengine.com/latest/INT/Programming/Basics/ClassCreation/CodeOnly/index.html
then you can put this new actor class in the level in the editor (after compiling the new class in VS2013 and restarting the editor)
or alternatively you can create Blueprint classes, or a mix of both:
https://docs.unrealengine.com/latest/INT/Programming/Basics/ClassCreation/index.html


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: unreal engine 4 [Re: sivan] #440771
05/01/14 17:50
05/01/14 17:50
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Thanks sivan

Do you mean that UE4 comes with a basic Actor class which contain all variables and methods which you would expect from an Actor ?
for example if you want to find the distance between John and Mary, you can write something like

dist = John.position - Mary.position;

instead of the ugly Unity code

dist = transform.position - Mary.transform.position;

Re: unreal engine 4 [Re: AlbertoT] #440772
05/01/14 18:02
05/01/14 18:02
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
@AlbertoT:
You've written exactly the same line in a semantic way. It is just an API thing how this things are handled...


Visit my site: www.masterq32.de
Re: unreal engine 4 [Re: MasterQ32] #440776
05/01/14 20:53
05/01/14 20:53
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
C++ codes look in general more ugly than unity's javascript, and a real mess comparing to lite-c. if you unhappy with it, for a lot of things visual programming can do a the job. it's basically not a lightweight hobby engine... probably it will be easier to use when some books come out.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: unreal engine 4 [Re: MasterQ32] #440789
05/02/14 10:12
05/02/14 10:12
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Originally Posted By: MasterQ32
@AlbertoT:
You've written exactly the same line in a semantic way. It is just an API thing how this things are handled...


Nope
It is a completely different game engine design.
It has nothing to do with API and the programming language

Unity is a "component based engine "
Although such game design has become quite popular, I dont like it , just a matter of taste

Page 5 of 20 1 2 3 4 5 6 7 19 20

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1