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Re: unreal engine 4
[Re: sivan]
#440572
04/28/14 11:52
04/28/14 11:52
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Joined: Dec 2003
Posts: 1,225 germany
gri
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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I will check UE4 when paypal payment is possible. They work already on such a solution.
If my hardware can handle the engine I think I will switch. Acknex is dead.
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: unreal engine 4
[Re: PadMalcom]
#440584
04/28/14 13:27
04/28/14 13:27
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
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The tools didn't really evolve and still are stuck in the Half-Life 1 era. , poor WED , but yeah I agree with this. What I especially remember is that you could compile whatever program of yours and make it try to connect to a 3DGS multiplayer server of someone else which results in a server crash. , lol that is kindy bad. For indies though, what are the chances that someone will do that to your server? Unless speaking about MMO's or maybe competive (as in tournament / ladder games), than I can understand it is problem.
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Re: unreal engine 4
[Re: sivan]
#440630
04/28/14 23:26
04/28/14 23:26
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Joined: Sep 2007
Posts: 1,093 Germany
Toast
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but 75/mo is now simply too much. I read 225$/month on the unity forums if you also want all of the mobile publishing add-ons. While Unity appears to recently be better for mobile apps that's around ten times more than for UE4... lol that is kindy bad. For indies though, what are the chances that someone will do that to your server? Unless speaking about MMO's or maybe competive (as in tournament / ladder games), than I can understand it is problem. Well it's what came up in one of the discussion threads about the multiplayer capabilities here on the forum. It was such a surprising flaw in the system I simply had to remember and which showed up for those who actually tried to do something serious with the built in multiplayer features and commands. The internal system itself seems ... well let's not say it's completely broken but it's not what you'd expect from a system that is advertised wih MMO capabilities. Although to say the truth there might have been some improvements during the time JCL developed that porn online game...
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Re: unreal engine 4
[Re: Toast]
#440750
05/01/14 08:05
05/01/14 08:05
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Joined: Oct 2006
Posts: 1,245
AlbertoT
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How about the programming style ? Is UE4 a component based, Unity like, game engine ? You attach scripts to the gameobjects Each script comes with its Start() and Update() function or Is it an "old fashion" ( the one I like ) game programming style You create your entity classes, stsrting from a list of prefabricated classes and methods In the Game Play you have one only Main() function such as Update() { bob.move(); Jane.shoot(); } Much more intuitive and user friendly, in my opinion
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Re: unreal engine 4
[Re: MasterQ32]
#440789
05/02/14 10:12
05/02/14 10:12
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Joined: Oct 2006
Posts: 1,245
AlbertoT
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@AlbertoT: You've written exactly the same line in a semantic way. It is just an API thing how this things are handled... Nope It is a completely different game engine design. It has nothing to do with API and the programming language Unity is a "component based engine " Although such game design has become quite popular, I dont like it , just a matter of taste
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