Hello again
I am using the manuals example to get myself going with this feature, however i am having difficulty with doing so.
I've added everything correctly, except for 2 possibilities - the address or path - but both are correct afaik.
I've tried ftp_debug(1);
but I get the "Error during Download" printf
and then the engine crashes.
Commented out I still get the same error, but no crash.
STRING* UPDATE_ADRS = "ftp://host.net/gamefolder/updates/playermodel.mdl";
STRING* UPDATE_MODEL = "3dmodels/Player.mdl";
STRING* CLI_NO = "...";//both are correct
STRING* CLI_PA = "...";//^^^
void update_game(){
ftp_download(UPDATE_ADRS,UPDATE_MODEL,CLI_NO,CLI_PA);
while (ftp_status()==0) //as long as the download is running
{ //get informations about the download:
//ftp_debug(1);
fsize = ftp_size();
fsent = ftp_sent();
//set(DEBUG_PAN,SHOW);
//globalvar = 0;
wait(1);
}
if (ftp_status() == 1){printf("Download successful!");}
else{printf("Error during download!");}
}
Im not sure whats up from here... Or does this only work with a published version?? - I created a resource file and got the acknet.dll and placed it in my project folder with no luck either.
Any Suggestions?