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Re: What are you working on? [Re: sivan] #440983
05/08/14 11:49
05/08/14 11:49
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
now THAT looks a million times better than the last one


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: What are you working on? [Re: Michael_Schwarz] #440984
05/08/14 12:17
05/08/14 12:17
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
Yes, looks really good now.

Re: What are you working on? [Re: oliver2s] #441102
05/13/14 00:15
05/13/14 00:15
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
A Wall:


Feedback?

regards Sebastian

Last edited by rvL_eXile; 06/16/14 21:22.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #441108
05/13/14 06:29
05/13/14 06:29
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
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Joined: Dec 2003
Posts: 1,225
germany
looks nice. With some wire at the top it could stand the first few zombiewaves grin

What are the dimensions of the texture?


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: What are you working on? [Re: gri] #441113
05/13/14 08:07
05/13/14 08:07
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
just a "boring" perfect wall laugh
by the way, zombie defence would be very important.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #441115
05/13/14 08:48
05/13/14 08:48
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Quote:
What are the dimensions of the texture?

2048²... maybe i'll reduce it to 1024²...

#EDIT:
Edited the Texture, now ive more Texturespace for the "Mainwall"(2 more skins).

Last edited by rvL_eXile; 05/13/14 09:26.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #441142
05/13/14 20:19
05/13/14 20:19
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
User
Emre  Offline
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Joined: Jul 2007
Posts: 619
Turkey, Izmir
Reminds me of Silent Hill 2, maybe because it looks neglected... I like it!

Re: What are you working on? [Re: Emre] #441199
05/15/14 10:01
05/15/14 10:01
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
just added a little terrain editor feature to get straight horizon in case of sea/ocean levels, enabling one button setting of minimum (and max) terrain height, because of the water shader transparency behaviour (water becomes transparent if nothing is under, so ground minimum should be set just under max water depth). now time to upload update.



Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #441202
05/15/14 11:05
05/15/14 11:05
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
User
Emre  Offline
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
Originally Posted By: sivan
water becomes transparent if nothing is under

Afaik that problem related with DeptView. You are A8 user right? You can clear the view's background. Set NOSKY flag for depth view and clear it's background.

Code:
set(DepthView,...|.....|....|NOSKY);
DepthView.bg = pixel_for_vec(COLOR_BLACK,0,8888);


Re: What are you working on? [Re: Emre] #441208
05/15/14 12:24
05/15/14 12:24
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
wow, yes, great, thanks!


Free world editor for 3D Gamestudio: MapBuilder Editor
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